PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_ActionEscapeStart_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

32 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x11 (0x179 - 0x168)
// BlueprintGeneratedClass BP_ActionEscapeStart.BP_ActionEscapeStart_C
class UBP_ActionEscapeStart_C : public UBP_ActionSimpleMonoMontage_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x168(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UPalFacialComponent* PalFacial; // 0x170(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
bool UseMontageFacial; // 0x178(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_ActionEscapeStart_C* GetDefaultObj();
void OnBeginAction();
void OnEndAction();
void ExecuteUbergraph_BP_ActionEscapeStart(int32 EntryPoint, class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue);
};
}