PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_PalActionTransportItem_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

31 lines
1.8 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x168 - 0x160)
// BlueprintGeneratedClass BP_PalActionTransportItem.BP_PalActionTransportItem_C
class UBP_PalActionTransportItem_C : public UPalActionTransportItem
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x160(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_PalActionTransportItem_C* GetDefaultObj();
void FindMontage(class UAnimMontage** Montage, bool* Exist, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_FindMontange_bExist, class UAnimMontage* CallFunc_FindMontange_ReturnValue);
void OnBeginAction();
void TickAction(float DeltaTime);
void ExecuteUbergraph_BP_PalActionTransportItem(int32 EntryPoint, bool CallFunc_IsValid_ReturnValue, class FName CallFunc_ReadBlackboard_StaticItemId, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, bool CallFunc_IsDedicatedServer_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, const struct FTransform& CallFunc_GetSocketTransform_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, const struct FHitResult& CallFunc_K2_SetActorLocationAndRotation_SweepHitResult, bool CallFunc_K2_SetActorLocationAndRotation_ReturnValue);
};
}