PalWorld-NetCrack/libs/SDKLibrary/SDK/JsonBlueprintUtilities_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

35 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0x28 - 0x28)
// Class JsonBlueprintUtilities.JsonBlueprintFunctionLibrary
class UJsonBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass();
static class UJsonBlueprintFunctionLibrary* GetDefaultObj();
bool ToString(struct FJsonObjectWrapper& JsonObject, class FString* OutJsonString);
bool ToFile(struct FJsonObjectWrapper& JsonObject, struct FFilePath& File);
bool StructToJsonString(int32& Struct, class FString* OutJsonString);
bool SetField(struct FJsonObjectWrapper& JsonObject, const class FString& FieldName, int32& Value);
bool HasField(struct FJsonObjectWrapper& JsonObject, const class FString& FieldName);
bool GetFieldNames(struct FJsonObjectWrapper& JsonObject, TArray<class FString>* FieldNames);
bool GetField(struct FJsonObjectWrapper& JsonObject, const class FString& FieldName, int32* OutValue);
bool FromString(class UObject* WorldContextObject, const class FString& JsonString, struct FJsonObjectWrapper* OutJsonObject);
bool FromFile(class UObject* WorldContextObject, struct FFilePath& File, struct FJsonObjectWrapper* OutJsonObject);
};
}