PalWorld-NetCrack/libs/SDKLibrary/SDK/WBP_InventoryArrow_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

33 lines
1.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x28 (0x2A0 - 0x278)
// WidgetBlueprintGeneratedClass WBP_InventoryArrow.WBP_InventoryArrow_C
class UWBP_InventoryArrow_C : public UUserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x278(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UWidgetAnimation* Anm_ArrowScroll; // 0x280(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UImage* ListArrow; // 0x288(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
FMulticastInlineDelegateProperty_ OnClicked; // 0x290(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
static class UClass* StaticClass();
static class UWBP_InventoryArrow_C* GetDefaultObj();
void AnmEvent_Cursor();
void ExecuteUbergraph_WBP_InventoryArrow(int32 EntryPoint, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue);
void OnClicked__DelegateSignature();
};
}