mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-28 18:37:16 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// pch.h: This is a precompiled header file.
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// Files listed below are compiled only once, improving build performance for future builds.
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// This also affects IntelliSense performance, including code completion and many code browsing features.
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// However, files listed here are ALL re-compiled if any one of them is updated between builds.
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// Do not add files here that you will be updating frequently as this negates the performance advantage.
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#ifndef PCH_H
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#define PCH_H
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// STANDARD LIBRARIES
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#include <Windows.h>
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#include <TlHelp32.h>
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#include <Psapi.h>
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#include <iostream>
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#include <conio.h>
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#include <string>
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#include <thread>
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#include <vector>
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#include <chrono>
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// DIRECTX
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#include <d3d11.h>
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#pragma comment(lib, "d3d11.lib")
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// INTERNET
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#include <Wininet.h>
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#pragma comment(lib, "ws2_32.lib")
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#pragma comment(lib, "wininet.lib")
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// MINHOOK
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#include "libs/MinHook/MinHook.h"
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// SDK ( shit takes way to long to compile , now a static library )
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#include <SDK.hpp>
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#endif //PCH_H
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