mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 19:07:15 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
28 lines
704 B
C++
28 lines
704 B
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x0 (0x28 - 0x28)
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// BlueprintGeneratedClass BP_AIController_Interface_Invader.BP_AIController_Interface_Invader_C
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class IBP_AIController_Interface_Invader_C : public IInterface
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{
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public:
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static class UClass* StaticClass();
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static class IBP_AIController_Interface_Invader_C* GetDefaultObj();
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void BindOnInvaderArrivedDelegate(FDelegateProperty_ Event);
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void OnInvaderArrived();
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};
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}
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