PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_AISightResponsePreset_Citizen_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

30 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0xE0 - 0xD8)
// BlueprintGeneratedClass BP_AISightResponsePreset_Citizen.BP_AISightResponsePreset_Citizen_C
class UBP_AISightResponsePreset_Citizen_C : public UPalAISightResponsePreset
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0xD8(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_AISightResponsePreset_Citizen_C* GetDefaultObj();
void BlueprintDelegateSetup();
void _________0(class APalCharacter* SelfCharacter, class APalCharacter* FoundCharacter);
void ExecuteUbergraph_BP_AISightResponsePreset_Citizen(int32 EntryPoint, class APalCharacter* K2Node_CustomEvent_SelfCharacter, class APalCharacter* K2Node_CustomEvent_FoundCharacter, const class FString& CallFunc_GetDisplayName_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const class FString& CallFunc_GetDisplayName_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1);
};
}