PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_VisualEffect_DebugRefresh_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

29 lines
920 B
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x70 - 0x68)
// BlueprintGeneratedClass BP_VisualEffect_DebugRefresh.BP_VisualEffect_DebugRefresh_C
class UBP_VisualEffect_DebugRefresh_C : public UPalVisualEffectBase
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x68(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_VisualEffect_DebugRefresh_C* GetDefaultObj();
void OnBeginVisualEffect();
void ExecuteUbergraph_BP_VisualEffect_DebugRefresh(int32 EntryPoint, class APalCharacter* CallFunc_GetCharacter_ReturnValue);
};
}