PalWorld-NetCrack/libs/SDKLibrary/SDK/CableComponent_parameters.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

63 lines
2.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x10 - 0x0)
// Function CableComponent.CableComponent.SetAttachEndToComponent
struct UCableComponent_SetAttachEndToComponent_Params
{
public:
class USceneComponent* Component; // 0x0(0x8)(Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SocketName; // 0x8(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x18 (0x18 - 0x0)
// Function CableComponent.CableComponent.SetAttachEndTo
struct UCableComponent_SetAttachEndTo_Params
{
public:
class AActor* Actor; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ComponentProperty; // 0x8(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName SocketName; // 0x10(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function CableComponent.CableComponent.GetCableParticleLocations
struct UCableComponent_GetCableParticleLocations_Params
{
public:
TArray<struct FVector> Locations; // 0x0(0x10)(Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
};
// 0x8 (0x8 - 0x0)
// Function CableComponent.CableComponent.GetAttachedComponent
struct UCableComponent_GetAttachedComponent_Params
{
public:
class USceneComponent* ReturnValue; // 0x0(0x8)(ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x8 (0x8 - 0x0)
// Function CableComponent.CableComponent.GetAttachedActor
struct UCableComponent_GetAttachedActor_Params
{
public:
class AActor* ReturnValue; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
}
}