PalWorld-NetCrack/libs/SDKLibrary/SDK/WBP_TitleSaveDataButton_OLD_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

37 lines
2.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x68 (0x2E0 - 0x278)
// WidgetBlueprintGeneratedClass WBP_TitleSaveDataButton_OLD.WBP_TitleSaveDataButton_OLD_C
class UWBP_TitleSaveDataButton_OLD_C : public UUserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x278(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UBP_PalTextBlock_C* BP_PalTextBlock_C_304; // 0x280(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Image_23; // 0x288(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_PalCommonButton_C* WBP_PalCommonButton; // 0x290(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
FMulticastInlineDelegateProperty_ OnClickedSaveDataButton; // 0x298(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
class FString WorldSaveDirectoryName; // 0x2A8(0x10)(Edit, BlueprintVisible, ZeroConstructor, ExposeOnSpawn, HasGetValueTypeHash)
struct FPalWorldBaseInfoSaveData WorldBaseInfo; // 0x2B8(0x28)(Edit, BlueprintVisible, ExposeOnSpawn)
static class UClass* StaticClass();
static class UWBP_TitleSaveDataButton_OLD_C* GetDefaultObj();
void Construct();
void BndEvt__WBP_TitleFriendButton_WBP_PalCommonButton_K2Node_ComponentBoundEvent_0_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button);
void ExecuteUbergraph_WBP_TitleSaveDataButton_OLD(int32 EntryPoint, class UCommonButtonBase* K2Node_ComponentBoundEvent_Button, const class FString& CallFunc_GetWorldName_ReturnValue, class FText CallFunc_Conv_StringToText_ReturnValue);
void OnClickedSaveDataButton__DelegateSignature(const class FString& WorldSaveDirectoryName);
};
}