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Add a null check to prevent NRE when playing the "no video" version of a beatmap.
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@ -55,6 +55,8 @@ namespace osu.Game.Storyboards.Drawables
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{
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base.LoadComplete();
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if (videoSprite == null) return;
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using (videoSprite.BeginAbsoluteSequence(0))
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videoSprite.FadeIn(500);
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}
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