Merge pull request #10420 from peppy/fix-taiko-composer-movement

Fix taiko's HitObjectComposer not allowing movement of selected hitobjects
This commit is contained in:
Bartłomiej Dach
2020-10-08 23:22:09 +02:00
committed by GitHub

View File

@ -89,6 +89,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
yield return new TernaryStateMenuItem("Strong") { State = { BindTarget = selectionStrongState } };
}
public override bool HandleMovement(MoveSelectionEvent moveEvent) => true;
protected override void UpdateTernaryStates()
{
base.UpdateTernaryStates();