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Added inline comments
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@ -183,6 +183,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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if (client.Room == null)
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{
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// A new room is being created.
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// The main content should be hidden until the settings overlay is hidden, signaling the room is ready to be displayed.
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mainContent.Hide();
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settingsOverlay.State.BindValueChanged(visibility =>
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@ -195,6 +195,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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if (roomId.Value == null)
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{
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// A new room is being created.
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// The main content should be hidden until the settings overlay is hidden, signaling the room is ready to be displayed.
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mainContent.Hide();
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settingsOverlay.State.BindValueChanged(visibility =>
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