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Remove unnecessary early return for maching beatmap IDs
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@ -242,6 +242,61 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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}
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[Test]
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public void TestImportWithDuplicateBeatmapIDs()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"TestImportWithDuplicateBeatmapID"))
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{
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try
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{
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var osu = loadOsu(host);
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var metadata = new BeatmapMetadata
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{
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Artist = "SomeArtist",
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AuthorString = "SomeAuthor"
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};
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BeatmapDifficulty difficulty = null;
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var toImport = new BeatmapSetInfo
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{
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OnlineBeatmapSetID = 1,
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Metadata = metadata,
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Beatmaps = new List<BeatmapInfo>
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{
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new BeatmapInfo
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{
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OnlineBeatmapID = 2,
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Metadata = metadata,
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BaseDifficulty = difficulty
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},
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new BeatmapInfo
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{
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OnlineBeatmapID = 2,
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Metadata = metadata,
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Status = BeatmapSetOnlineStatus.Loved,
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BaseDifficulty = difficulty
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}
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}
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};
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var manager = osu.Dependencies.Get<BeatmapManager>();
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var imported = manager.Import(toImport);
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Assert.NotNull(imported);
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Assert.AreEqual(null, imported.Beatmaps[0].OnlineBeatmapID);
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Assert.AreEqual(null, imported.Beatmaps[1].OnlineBeatmapID);
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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[NonParallelizable]
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[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]
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