changed comparing Duration to autoplay's reactionTime instead of 0

Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
This commit is contained in:
PajLe
2020-08-31 16:50:31 +02:00
committed by GitHub
parent fde4b03dab
commit 0655fc1473

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@ -154,9 +154,9 @@ namespace osu.Game.Rulesets.Osu.Replays
// The startPosition for the slider should not be its .Position, but the point on the circle whose tangent crosses the current cursor position // The startPosition for the slider should not be its .Position, but the point on the circle whose tangent crosses the current cursor position
// We also modify spinnerDirection so it spins in the direction it enters the spin circle, to make a smooth transition. // We also modify spinnerDirection so it spins in the direction it enters the spin circle, to make a smooth transition.
// TODO: Shouldn't the spinner always spin in the same direction? // TODO: Shouldn't the spinner always spin in the same direction?
if (h is Spinner) if (h is Spinner spinner)
{ {
if ((h as Spinner).Duration == 0) if (spinner.Duration < reactionTime)
return; return;
calcSpinnerStartPosAndDirection(((OsuReplayFrame)Frames[^1]).Position, out startPosition, out spinnerDirection); calcSpinnerStartPosAndDirection(((OsuReplayFrame)Frames[^1]).Position, out startPosition, out spinnerDirection);