Remove previous consumption logic in GetWorkingBeatmap

This should not be required since the introduction of `workingCache`,
which does the same thing in a more global way.
This commit is contained in:
Dean Herbert
2021-05-31 14:11:57 +09:00
parent ab077c6656
commit 06bd696cc2
4 changed files with 8 additions and 11 deletions

View File

@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual
protected override string ComputeHash(BeatmapSetInfo item, ArchiveReader reader = null)
=> string.Empty;
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
=> testBeatmap;
public override void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)