Add/fix up xmldocs with clarifications

This commit is contained in:
Bartłomiej Dach 2020-12-13 13:04:44 +01:00
parent 091b08b507
commit 080f7a3e32
3 changed files with 8 additions and 1 deletions

View File

@ -7,7 +7,7 @@ using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{ {
/// <summary> /// <summary>
/// Used as a nested hitobject to provide <see cref="TaikoStrongJudgement"/>s for <see cref="DrawableTaikoHitObject"/>s. /// Used as a nested hitobject to provide <see cref="TaikoStrongJudgement"/>s for <see cref="DrawableTaikoStrongHitObject{TObject, TNested}"/>s.
/// </summary> /// </summary>
public abstract class DrawableStrongNestedHit : DrawableTaikoHitObject public abstract class DrawableStrongNestedHit : DrawableTaikoHitObject
{ {

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@ -7,6 +7,10 @@ using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects namespace osu.Game.Rulesets.Taiko.Objects
{ {
/// <summary>
/// Base type for nested strong hits.
/// Used by <see cref="TaikoStrongHitObject"/>s to represent their strong bonus scoring portions.
/// </summary>
public abstract class StrongNestedHitObject : TaikoHitObject public abstract class StrongNestedHitObject : TaikoHitObject
{ {
public override Judgement CreateJudgement() => new TaikoStrongJudgement(); public override Judgement CreateJudgement() => new TaikoStrongJudgement();

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@ -7,6 +7,9 @@ using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Taiko.Objects namespace osu.Game.Rulesets.Taiko.Objects
{ {
/// <summary>
/// Base class for taiko hitobjects that can become strong (large).
/// </summary>
public abstract class TaikoStrongHitObject : TaikoHitObject public abstract class TaikoStrongHitObject : TaikoHitObject
{ {
/// <summary> /// <summary>