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Merge pull request #9763 from Wieku/playfield-shift
Add vertical offset to osu! playfield to match stable
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { AlignWithStoryboard = true };
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protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay();
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@ -11,10 +11,19 @@ namespace osu.Game.Rulesets.Osu.UI
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public class OsuPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
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{
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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private readonly ScalingContainer content;
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private const float playfield_size_adjust = 0.8f;
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/// <summary>
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/// When true, an offset is applied to allow alignment with historical storyboards displayed in the same parent space.
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/// This will shift the playfield downwards slightly.
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/// </summary>
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public bool AlignWithStoryboard
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{
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set => content.PlayfieldShift = value;
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}
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public OsuPlayfieldAdjustmentContainer()
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{
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Anchor = Anchor.Centre;
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@ -39,6 +48,8 @@ namespace osu.Game.Rulesets.Osu.UI
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/// </summary>
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private class ScalingContainer : Container
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{
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internal bool PlayfieldShift { get; set; }
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protected override void Update()
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{
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base.Update();
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@ -55,6 +66,7 @@ namespace osu.Game.Rulesets.Osu.UI
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// Scale = 819.2 / 512
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// Scale = 1.6
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Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X);
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Position = new Vector2(0, (PlayfieldShift ? 8f : 0f) * Scale.X);
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// Size = 0.625
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Size = Vector2.Divide(Vector2.One, Scale);
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}
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