make ModDifficultyAdjust abstract

This commit is contained in:
unknown
2019-12-20 18:30:23 +08:00
parent ea661fce21
commit 08b477ed52
9 changed files with 193 additions and 50 deletions

View File

@ -5,11 +5,10 @@ using osu.Game.Beatmaps;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using System;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
{
public class ModDifficultyAdjust : Mod, IApplicableToDifficulty
public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty
{
public override string Name => @"Difficulty Adjust";
@ -25,45 +24,13 @@ namespace osu.Game.Rulesets.Mods
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
[SettingSource("Drain Rate", "Override the beatmap's set HP")]
public BindableNumber<float> DrainRate { get; } = new BindableFloat
{
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
Precision = 0.1F,
};
public virtual BindableNumber<float> DrainRate { get; }
[SettingSource("Circle Size", "Override the beatmap's set CS")]
public BindableNumber<float> CircleSize { get; } = new BindableFloat
{
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
Precision = 0.1F,
};
public virtual BindableNumber<float> CircleSize { get; }
[SettingSource("Approach Rate", "Override the beatmap's set AR")]
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
Precision = 0.1F,
};
public virtual BindableNumber<float> ApproachRate { get; }
[SettingSource("Overall Difficulty", "Override the beatmap's set OD")]
public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
{
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
Precision = 0.1F,
};
public virtual BindableNumber<float> OverallDifficulty { get; }
private BeatmapDifficulty difficulty;
@ -72,17 +39,25 @@ namespace osu.Game.Rulesets.Mods
if (this.difficulty == null || this.difficulty.ID != difficulty.ID)
{
this.difficulty = difficulty;
DrainRate.Value = DrainRate.Default = difficulty.DrainRate;
CircleSize.Value = CircleSize.Default = difficulty.CircleSize;
ApproachRate.Value = ApproachRate.Default = difficulty.ApproachRate;
OverallDifficulty.Value = OverallDifficulty.Default = difficulty.OverallDifficulty;
if (DrainRate != null)
DrainRate.Value = DrainRate.Default = difficulty.DrainRate;
if (CircleSize != null)
CircleSize.Value = CircleSize.Default = difficulty.CircleSize;
if (ApproachRate != null)
ApproachRate.Value = ApproachRate.Default = difficulty.ApproachRate;
if (OverallDifficulty != null)
OverallDifficulty.Value = OverallDifficulty.Default = difficulty.OverallDifficulty;
}
else
{
difficulty.DrainRate = DrainRate.Value;
difficulty.CircleSize = CircleSize.Value;
difficulty.ApproachRate = ApproachRate.Value;
difficulty.OverallDifficulty = OverallDifficulty.Value;
difficulty.DrainRate = DrainRate?.Value ?? difficulty.DrainRate;
difficulty.CircleSize = CircleSize?.Value ?? difficulty.CircleSize;
difficulty.ApproachRate = ApproachRate?.Value ?? difficulty.ApproachRate;
difficulty.OverallDifficulty = OverallDifficulty?.Value ?? difficulty.OverallDifficulty;
}
}
}