make ModDifficultyAdjust abstract

This commit is contained in:
unknown
2019-12-20 18:30:23 +08:00
parent ea661fce21
commit 08b477ed52
9 changed files with 193 additions and 50 deletions

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@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Catch
case ModType.Conversion: case ModType.Conversion:
return new Mod[] return new Mod[]
{ {
new ModDifficultyAdjust(), new CatchModDifficultyAdjust(),
}; };
case ModType.Automation: case ModType.Automation:

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@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Drain Rate", "Override a beatmap's set HP.")]
public override BindableNumber<float> DrainRate { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Fruit Size", "Override a beatmap's set CS.")]
public override BindableNumber<float> CircleSize { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
public override BindableNumber<float> ApproachRate { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Overall Difficulty", "Override a beatmap's set OD.")]
public override BindableNumber<float> OverallDifficulty { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
}
}

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@ -151,7 +151,7 @@ namespace osu.Game.Rulesets.Mania
new ManiaModRandom(), new ManiaModRandom(),
new ManiaModDualStages(), new ManiaModDualStages(),
new ManiaModMirror(), new ManiaModMirror(),
new ModDifficultyAdjust(), new ManiaModDifficultyAdjust(),
}; };
case ModType.Automation: case ModType.Automation:

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Drain Rate", "Override a beatmap's set HP.")]
public override BindableNumber<float> DrainRate { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Overall Difficulty", "Override a beatmap's set OD.")]
public override BindableNumber<float> OverallDifficulty { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
}
}

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@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Drain Rate", "Override a beatmap's set HP.")]
public override BindableNumber<float> DrainRate { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Circle Size", "Override a beatmap's set CS.")]
public override BindableNumber<float> CircleSize { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
public override BindableNumber<float> ApproachRate { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Overall Difficulty", "Override a beatmap's set OD.")]
public override BindableNumber<float> OverallDifficulty { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
}
}

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@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu
return new Mod[] return new Mod[]
{ {
new OsuModTarget(), new OsuModTarget(),
new ModDifficultyAdjust(), new OsuModDifficultyAdjust(),
}; };
case ModType.Automation: case ModType.Automation:

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Drain Rate", "Override a beatmap's set HP.")]
public override BindableNumber<float> DrainRate { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Overall Difficulty", "Override a beatmap's set OD.")]
public override BindableNumber<float> OverallDifficulty { get; } = new BindableFloat()
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
}
}

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@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Taiko
case ModType.Conversion: case ModType.Conversion:
return new Mod[] return new Mod[]
{ {
new ModDifficultyAdjust(), new TaikoModDifficultyAdjust(),
}; };
case ModType.Automation: case ModType.Automation:

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@ -5,11 +5,10 @@ using osu.Game.Beatmaps;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using System; using System;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
public class ModDifficultyAdjust : Mod, IApplicableToDifficulty public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty
{ {
public override string Name => @"Difficulty Adjust"; public override string Name => @"Difficulty Adjust";
@ -25,45 +24,13 @@ namespace osu.Game.Rulesets.Mods
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) }; public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
[SettingSource("Drain Rate", "Override the beatmap's set HP")] public virtual BindableNumber<float> DrainRate { get; }
public BindableNumber<float> DrainRate { get; } = new BindableFloat
{
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
Precision = 0.1F,
};
[SettingSource("Circle Size", "Override the beatmap's set CS")] public virtual BindableNumber<float> CircleSize { get; }
public BindableNumber<float> CircleSize { get; } = new BindableFloat
{
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
Precision = 0.1F,
};
[SettingSource("Approach Rate", "Override the beatmap's set AR")] public virtual BindableNumber<float> ApproachRate { get; }
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
Precision = 0.1F,
};
[SettingSource("Overall Difficulty", "Override the beatmap's set OD")] public virtual BindableNumber<float> OverallDifficulty { get; }
public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
{
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
Precision = 0.1F,
};
private BeatmapDifficulty difficulty; private BeatmapDifficulty difficulty;
@ -72,17 +39,25 @@ namespace osu.Game.Rulesets.Mods
if (this.difficulty == null || this.difficulty.ID != difficulty.ID) if (this.difficulty == null || this.difficulty.ID != difficulty.ID)
{ {
this.difficulty = difficulty; this.difficulty = difficulty;
if (DrainRate != null)
DrainRate.Value = DrainRate.Default = difficulty.DrainRate; DrainRate.Value = DrainRate.Default = difficulty.DrainRate;
if (CircleSize != null)
CircleSize.Value = CircleSize.Default = difficulty.CircleSize; CircleSize.Value = CircleSize.Default = difficulty.CircleSize;
if (ApproachRate != null)
ApproachRate.Value = ApproachRate.Default = difficulty.ApproachRate; ApproachRate.Value = ApproachRate.Default = difficulty.ApproachRate;
if (OverallDifficulty != null)
OverallDifficulty.Value = OverallDifficulty.Default = difficulty.OverallDifficulty; OverallDifficulty.Value = OverallDifficulty.Default = difficulty.OverallDifficulty;
} }
else else
{ {
difficulty.DrainRate = DrainRate.Value; difficulty.DrainRate = DrainRate?.Value ?? difficulty.DrainRate;
difficulty.CircleSize = CircleSize.Value; difficulty.CircleSize = CircleSize?.Value ?? difficulty.CircleSize;
difficulty.ApproachRate = ApproachRate.Value; difficulty.ApproachRate = ApproachRate?.Value ?? difficulty.ApproachRate;
difficulty.OverallDifficulty = OverallDifficulty.Value; difficulty.OverallDifficulty = OverallDifficulty?.Value ?? difficulty.OverallDifficulty;
} }
} }
} }