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Fix extra hard-rock flipping for sliders
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@ -26,9 +26,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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if (slider == null)
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return;
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slider.HeadCircle.Position = new Vector2(slider.HeadCircle.Position.X, OsuPlayfield.BASE_SIZE.Y - slider.HeadCircle.Position.Y);
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slider.TailCircle.Position = new Vector2(slider.TailCircle.Position.X, OsuPlayfield.BASE_SIZE.Y - slider.TailCircle.Position.Y);
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slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
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slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
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