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Add change handling for difficulty section
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@ -28,6 +28,7 @@ namespace osu.Game.Screens.Edit.Timing
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if (point.NewValue != null)
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{
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multiplierSlider.Current = point.NewValue.SpeedMultiplierBindable;
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multiplierSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
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}
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}
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