Add change handling for difficulty section

This commit is contained in:
Dean Herbert
2020-10-02 17:58:22 +09:00
parent 693a4ff474
commit 08faef694b

View File

@ -28,6 +28,7 @@ namespace osu.Game.Screens.Edit.Timing
if (point.NewValue != null)
{
multiplierSlider.Current = point.NewValue.SpeedMultiplierBindable;
multiplierSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
}
}