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Consistently use readonly field for bindables.
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@ -14,9 +14,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public new PalpableCatchHitObject HitObject => (PalpableCatchHitObject)base.HitObject;
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public new PalpableCatchHitObject HitObject => (PalpableCatchHitObject)base.HitObject;
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public Bindable<bool> HyperDash { get; } = new Bindable<bool>();
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public readonly Bindable<bool> HyperDash = new Bindable<bool>();
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public Bindable<float> ScaleBindable { get; } = new Bindable<float>(1);
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public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
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public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
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public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
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