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Increase font weight for runtime clock
Fonts this small are required to be `SemiBold` by design guidelines. Somehow missed this.
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@ -6,7 +6,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Overlays.Toolbar
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{
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@ -42,7 +41,7 @@ namespace osu.Game.Overlays.Toolbar
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{
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Y = 14,
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Colour = colours.PinkLight,
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Scale = new Vector2(0.6f)
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Font = OsuFont.Default.With(size: 10, weight: FontWeight.SemiBold),
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}
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};
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