mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into match-playlist
This commit is contained in:
commit
0b90e732a9
@ -7,7 +7,9 @@ using NUnit.Framework;
|
|||||||
using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Testing.Input;
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using osu.Framework.Testing.Input;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Screens.Play;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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@ -21,12 +23,50 @@ namespace osu.Game.Rulesets.Osu.Tests
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typeof(CursorTrail)
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typeof(CursorTrail)
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};
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};
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|
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[BackgroundDependencyLoader]
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[Cached]
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private void load()
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private GameplayBeatmap gameplayBeatmap;
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private ClickingCursorContainer lastContainer;
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[Resolved]
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private OsuConfigManager config { get; set; }
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public TestSceneGameplayCursor()
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{
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gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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}
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[TestCase(1, 1)]
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[TestCase(5, 1)]
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[TestCase(10, 1)]
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[TestCase(1, 1.5f)]
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[TestCase(5, 1.5f)]
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[TestCase(10, 1.5f)]
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public void TestSizing(int circleSize, float userScale)
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{
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AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
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AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
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AddStep("turn on autosizing", () => config.Set(OsuSetting.AutoCursorSize, true));
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AddStep("load content", loadContent);
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
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AddStep("set user scale to 1", () => config.Set(OsuSetting.GameplayCursorSize, 1f));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize));
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AddStep("turn off autosizing", () => config.Set(OsuSetting.AutoCursorSize, false));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1);
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AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
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}
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private void loadContent()
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{
|
{
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SetContents(() => new MovingCursorInputManager
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SetContents(() => new MovingCursorInputManager
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{
|
{
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Child = new ClickingCursorContainer
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Child = lastContainer = new ClickingCursorContainer
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{
|
{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Masking = true,
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@ -19,33 +19,46 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
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|
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|
/// <summary>
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|
/// How early before a hitobject's start time to trigger a hit.
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|
/// </summary>
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|
private const float relax_leniency = 3;
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|
|
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public void Update(Playfield playfield)
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public void Update(Playfield playfield)
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{
|
{
|
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bool requiresHold = false;
|
bool requiresHold = false;
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||||||
bool requiresHit = false;
|
bool requiresHit = false;
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|
|
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const float relax_leniency = 3;
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double time = playfield.Clock.CurrentTime;
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|
|
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foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
|
foreach (var h in playfield.HitObjectContainer.AliveObjects.OfType<DrawableOsuHitObject>())
|
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{
|
{
|
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if (!(drawable is DrawableOsuHitObject osuHit))
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// we are not yet close enough to the object.
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|
if (time < h.HitObject.StartTime - relax_leniency)
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|
break;
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|
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|
// already hit or beyond the hittable end time.
|
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|
if (h.IsHit || (h.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime))
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continue;
|
continue;
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|
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double time = osuHit.Clock.CurrentTime;
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switch (h)
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double relativetime = time - osuHit.HitObject.StartTime;
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|
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if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
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|
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if ((osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime) || osuHit.IsHit)
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|
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continue;
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|
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|
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if (osuHit is DrawableHitCircle && osuHit.IsHovered)
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|
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{
|
{
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Debug.Assert(osuHit.HitObject.HitWindows != null);
|
case DrawableHitCircle circle:
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requiresHit |= osuHit.HitObject.HitWindows.CanBeHit(relativetime);
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handleHitCircle(circle);
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}
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break;
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requiresHold |= (osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered)) || osuHit is DrawableSpinner;
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case DrawableSlider slider:
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// Handles cases like "2B" beatmaps, where sliders may be overlapping and simply holding is not enough.
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if (!slider.HeadCircle.IsHit)
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handleHitCircle(slider.HeadCircle);
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requiresHold |= slider.Ball.IsHovered || h.IsHovered;
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break;
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|
case DrawableSpinner _:
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requiresHold = true;
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break;
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}
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}
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}
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if (requiresHit)
|
if (requiresHit)
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@ -55,6 +68,15 @@ namespace osu.Game.Rulesets.Osu.Mods
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}
|
}
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|
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addAction(requiresHold);
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addAction(requiresHold);
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void handleHitCircle(DrawableHitCircle circle)
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{
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|
if (!circle.IsHovered)
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return;
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Debug.Assert(circle.HitObject.HitWindows != null);
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requiresHit |= circle.HitObject.HitWindows.CanBeHit(time - circle.HitObject.StartTime);
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}
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}
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}
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private bool wasHit;
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private bool wasHit;
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@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK;
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@ -29,10 +30,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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|||||||
|
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||||||
private readonly Drawable cursorTrail;
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private readonly Drawable cursorTrail;
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public Bindable<float> CursorScale;
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public Bindable<float> CursorScale = new BindableFloat(1);
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private Bindable<float> userCursorScale;
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private Bindable<float> userCursorScale;
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private Bindable<bool> autoCursorScale;
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private Bindable<bool> autoCursorScale;
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public OsuCursorContainer()
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public OsuCursorContainer()
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{
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{
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@ -43,37 +44,16 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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|||||||
};
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};
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}
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}
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||||||
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[Resolved(canBeNull: true)]
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private GameplayBeatmap beatmap { get; set; }
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|
[Resolved]
|
||||||
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private OsuConfigManager config { get; set; }
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||||||
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|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
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private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig, IBindable<WorkingBeatmap> beatmap)
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private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig)
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{
|
{
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rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
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rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
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this.beatmap.BindTo(beatmap);
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this.beatmap.ValueChanged += _ => calculateScale();
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|
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userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
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userCursorScale.ValueChanged += _ => calculateScale();
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|
||||||
|
|
||||||
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
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||||||
autoCursorScale.ValueChanged += _ => calculateScale();
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||||||
|
|
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CursorScale = new BindableFloat();
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|
||||||
CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
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|
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calculateScale();
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|
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}
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|
||||||
|
|
||||||
private void calculateScale()
|
|
||||||
{
|
|
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float scale = userCursorScale.Value;
|
|
||||||
|
|
||||||
if (autoCursorScale.Value && beatmap.Value != null)
|
|
||||||
{
|
|
||||||
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
|
||||||
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
|
||||||
}
|
|
||||||
|
|
||||||
CursorScale.Value = scale;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -81,6 +61,46 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
|
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
|
||||||
|
|
||||||
|
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
|
||||||
|
userCursorScale.ValueChanged += _ => calculateScale();
|
||||||
|
|
||||||
|
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
||||||
|
autoCursorScale.ValueChanged += _ => calculateScale();
|
||||||
|
|
||||||
|
CursorScale.ValueChanged += e =>
|
||||||
|
{
|
||||||
|
var newScale = new Vector2(e.NewValue);
|
||||||
|
|
||||||
|
ActiveCursor.Scale = newScale;
|
||||||
|
cursorTrail.Scale = newScale;
|
||||||
|
};
|
||||||
|
|
||||||
|
calculateScale();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
|
||||||
|
/// </summary>
|
||||||
|
public static float GetScaleForCircleSize(float circleSize) =>
|
||||||
|
1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
||||||
|
|
||||||
|
private void calculateScale()
|
||||||
|
{
|
||||||
|
float scale = userCursorScale.Value;
|
||||||
|
|
||||||
|
if (autoCursorScale.Value && beatmap != null)
|
||||||
|
{
|
||||||
|
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
||||||
|
scale *= GetScaleForCircleSize(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
CursorScale.Value = scale;
|
||||||
|
|
||||||
|
var newScale = new Vector2(scale);
|
||||||
|
|
||||||
|
ActiveCursor.ScaleTo(newScale, 400, Easing.OutQuint);
|
||||||
|
cursorTrail.Scale = newScale;
|
||||||
}
|
}
|
||||||
|
|
||||||
private int downCount;
|
private int downCount;
|
||||||
|
97
osu.Game.Tests/Visual/Online/TestSceneOnlineViewContainer.cs
Normal file
97
osu.Game.Tests/Visual/Online/TestSceneOnlineViewContainer.cs
Normal file
@ -0,0 +1,97 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Online;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Online
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestSceneOnlineViewContainer : OsuTestScene
|
||||||
|
{
|
||||||
|
private readonly TestOnlineViewContainer onlineView;
|
||||||
|
|
||||||
|
public TestSceneOnlineViewContainer()
|
||||||
|
{
|
||||||
|
Child = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = onlineView = new TestOnlineViewContainer()
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestOnlineStateVisibility()
|
||||||
|
{
|
||||||
|
AddStep("set status to online", () => ((DummyAPIAccess)API).State = APIState.Online);
|
||||||
|
|
||||||
|
AddUntilStep("children are visible", () => onlineView.ViewTarget.IsPresent);
|
||||||
|
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestOfflineStateVisibility()
|
||||||
|
{
|
||||||
|
AddStep("set status to offline", () => ((DummyAPIAccess)API).State = APIState.Offline);
|
||||||
|
|
||||||
|
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||||
|
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestConnectingStateVisibility()
|
||||||
|
{
|
||||||
|
AddStep("set status to connecting", () => ((DummyAPIAccess)API).State = APIState.Connecting);
|
||||||
|
|
||||||
|
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||||
|
AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestFailingStateVisibility()
|
||||||
|
{
|
||||||
|
AddStep("set status to failing", () => ((DummyAPIAccess)API).State = APIState.Failing);
|
||||||
|
|
||||||
|
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||||
|
AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestOnlineViewContainer : OnlineViewContainer
|
||||||
|
{
|
||||||
|
public new LoadingAnimation LoadingAnimation => base.LoadingAnimation;
|
||||||
|
|
||||||
|
public CompositeDrawable ViewTarget => base.Content;
|
||||||
|
|
||||||
|
public TestOnlineViewContainer()
|
||||||
|
: base(@"Please sign in to view dummy test content")
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Blue.Opacity(0.8f),
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = "dummy online content",
|
||||||
|
Font = OsuFont.Default.With(size: 40),
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -20,7 +20,7 @@ namespace osu.Game.Configuration
|
|||||||
Set(OsuSetting.Ruleset, 0, 0, int.MaxValue);
|
Set(OsuSetting.Ruleset, 0, 0, int.MaxValue);
|
||||||
Set(OsuSetting.Skin, 0, -1, int.MaxValue);
|
Set(OsuSetting.Skin, 0, -1, int.MaxValue);
|
||||||
|
|
||||||
Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details);
|
Set(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);
|
||||||
|
|
||||||
Set(OsuSetting.ShowConvertedBeatmaps, true);
|
Set(OsuSetting.ShowConvertedBeatmaps, true);
|
||||||
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
|
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
|
||||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Online.API
|
|||||||
public APIState State
|
public APIState State
|
||||||
{
|
{
|
||||||
get => state;
|
get => state;
|
||||||
private set
|
set
|
||||||
{
|
{
|
||||||
if (state == value)
|
if (state == value)
|
||||||
return;
|
return;
|
||||||
|
@ -152,7 +152,7 @@ namespace osu.Game.Online.Leaderboards
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case PlaceholderState.NotLoggedIn:
|
case PlaceholderState.NotLoggedIn:
|
||||||
replacePlaceholder(new LoginPlaceholder());
|
replacePlaceholder(new LoginPlaceholder(@"Please sign in to view online leaderboards!"));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PlaceholderState.NotSupporter:
|
case PlaceholderState.NotSupporter:
|
||||||
|
100
osu.Game/Online/OnlineViewContainer.cs
Normal file
100
osu.Game/Online/OnlineViewContainer.cs
Normal file
@ -0,0 +1,100 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osu.Game.Online.Placeholders;
|
||||||
|
|
||||||
|
namespace osu.Game.Online
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A <see cref="Container"/> for displaying online content which require a local user to be logged in.
|
||||||
|
/// Shows its children only when the local user is logged in and supports displaying a placeholder if not.
|
||||||
|
/// </summary>
|
||||||
|
public abstract class OnlineViewContainer : Container, IOnlineComponent
|
||||||
|
{
|
||||||
|
protected LoadingAnimation LoadingAnimation { get; private set; }
|
||||||
|
|
||||||
|
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
|
private readonly string placeholderMessage;
|
||||||
|
|
||||||
|
private Placeholder placeholder;
|
||||||
|
|
||||||
|
private const double transform_duration = 300;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
protected IAPIProvider API { get; private set; }
|
||||||
|
|
||||||
|
protected OnlineViewContainer(string placeholderMessage)
|
||||||
|
{
|
||||||
|
this.placeholderMessage = placeholderMessage;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
Content,
|
||||||
|
placeholder = new LoginPlaceholder(placeholderMessage),
|
||||||
|
LoadingAnimation = new LoadingAnimation
|
||||||
|
{
|
||||||
|
Alpha = 0,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
API.Register(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void APIStateChanged(IAPIProvider api, APIState state)
|
||||||
|
{
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case APIState.Offline:
|
||||||
|
PopContentOut(Content);
|
||||||
|
placeholder.ScaleTo(0.8f).Then().ScaleTo(1, 3 * transform_duration, Easing.OutQuint);
|
||||||
|
placeholder.FadeInFromZero(2 * transform_duration, Easing.OutQuint);
|
||||||
|
LoadingAnimation.Hide();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case APIState.Online:
|
||||||
|
PopContentIn(Content);
|
||||||
|
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
|
||||||
|
LoadingAnimation.Hide();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case APIState.Failing:
|
||||||
|
case APIState.Connecting:
|
||||||
|
PopContentOut(Content);
|
||||||
|
LoadingAnimation.Show();
|
||||||
|
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Applies a transform to the online content to make it hidden.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void PopContentOut(Drawable content) => content.FadeOut(transform_duration / 2, Easing.OutQuint);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Applies a transform to the online content to make it visible.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void PopContentIn(Drawable content) => content.FadeIn(transform_duration, Easing.OutQuint);
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
API?.Unregister(this);
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -14,7 +14,7 @@ namespace osu.Game.Online.Placeholders
|
|||||||
[Resolved(CanBeNull = true)]
|
[Resolved(CanBeNull = true)]
|
||||||
private LoginOverlay login { get; set; }
|
private LoginOverlay login { get; set; }
|
||||||
|
|
||||||
public LoginPlaceholder()
|
public LoginPlaceholder(string actionMessage)
|
||||||
{
|
{
|
||||||
AddIcon(FontAwesome.Solid.UserLock, cp =>
|
AddIcon(FontAwesome.Solid.UserLock, cp =>
|
||||||
{
|
{
|
||||||
@ -22,7 +22,7 @@ namespace osu.Game.Online.Placeholders
|
|||||||
cp.Padding = new MarginPadding { Right = 10 };
|
cp.Padding = new MarginPadding { Right = 10 };
|
||||||
});
|
});
|
||||||
|
|
||||||
AddText(@"Please sign in to view online leaderboards!");
|
AddText(actionMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnMouseDown(MouseDownEvent e)
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
|
@ -2,10 +2,12 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Transforms;
|
using osu.Framework.Graphics.Transforms;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Framework.Timing;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -30,6 +32,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
|
|
||||||
private float currentZoom = 1;
|
private float currentZoom = 1;
|
||||||
|
|
||||||
|
[Resolved(canBeNull: true)]
|
||||||
|
private IFrameBasedClock editorClock { get; set; }
|
||||||
|
|
||||||
public ZoomableScrollContainer()
|
public ZoomableScrollContainer()
|
||||||
: base(Direction.Horizontal)
|
: base(Direction.Horizontal)
|
||||||
{
|
{
|
||||||
@ -104,8 +109,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
protected override bool OnScroll(ScrollEvent e)
|
protected override bool OnScroll(ScrollEvent e)
|
||||||
{
|
{
|
||||||
if (e.IsPrecise)
|
if (e.IsPrecise)
|
||||||
|
{
|
||||||
|
// can't handle scroll correctly while playing.
|
||||||
|
// the editor will handle this case for us.
|
||||||
|
if (editorClock?.IsRunning == true)
|
||||||
|
return false;
|
||||||
|
|
||||||
// for now, we don't support zoom when using a precision scroll device. this needs gesture support.
|
// for now, we don't support zoom when using a precision scroll device. this needs gesture support.
|
||||||
return base.OnScroll(e);
|
return base.OnScroll(e);
|
||||||
|
}
|
||||||
|
|
||||||
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
|
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
|
||||||
return true;
|
return true;
|
||||||
|
180
osu.Game/Screens/Play/BeatmapMetadataDisplay.cs
Normal file
180
osu.Game/Screens/Play/BeatmapMetadataDisplay.cs
Normal file
@ -0,0 +1,180 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Screens.Play.HUD;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Displays beatmap metadata inside <see cref="PlayerLoader"/>
|
||||||
|
/// </summary>
|
||||||
|
public class BeatmapMetadataDisplay : Container
|
||||||
|
{
|
||||||
|
private class MetadataLine : Container
|
||||||
|
{
|
||||||
|
public MetadataLine(string left, string right)
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
Margin = new MarginPadding { Right = 5 },
|
||||||
|
Colour = OsuColour.Gray(0.8f),
|
||||||
|
Text = left,
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopLeft,
|
||||||
|
Margin = new MarginPadding { Left = 5 },
|
||||||
|
Text = string.IsNullOrEmpty(right) ? @"-" : right,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly WorkingBeatmap beatmap;
|
||||||
|
private readonly Bindable<IReadOnlyList<Mod>> mods;
|
||||||
|
private readonly Drawable facade;
|
||||||
|
private LoadingAnimation loading;
|
||||||
|
private Sprite backgroundSprite;
|
||||||
|
|
||||||
|
public IBindable<IReadOnlyList<Mod>> Mods => mods;
|
||||||
|
|
||||||
|
public bool Loading
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value)
|
||||||
|
{
|
||||||
|
loading.Show();
|
||||||
|
backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
loading.Hide();
|
||||||
|
backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable facade)
|
||||||
|
{
|
||||||
|
this.beatmap = beatmap;
|
||||||
|
this.facade = facade;
|
||||||
|
|
||||||
|
this.mods = new Bindable<IReadOnlyList<Mod>>();
|
||||||
|
this.mods.BindTo(mods);
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
|
||||||
|
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
facade.With(d =>
|
||||||
|
{
|
||||||
|
d.Anchor = Anchor.TopCentre;
|
||||||
|
d.Origin = Anchor.TopCentre;
|
||||||
|
}),
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
|
||||||
|
Font = OsuFont.GetFont(size: 36, italics: true),
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Margin = new MarginPadding { Top = 15 },
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
|
||||||
|
Font = OsuFont.GetFont(size: 26, italics: true),
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Size = new Vector2(300, 60),
|
||||||
|
Margin = new MarginPadding(10),
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
CornerRadius = 10,
|
||||||
|
Masking = true,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
backgroundSprite = new Sprite
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Texture = beatmap?.Background,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
FillMode = FillMode.Fill,
|
||||||
|
},
|
||||||
|
loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = beatmap?.BeatmapInfo?.Version,
|
||||||
|
Font = OsuFont.GetFont(size: 26, italics: true),
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Margin = new MarginPadding
|
||||||
|
{
|
||||||
|
Bottom = 40
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new MetadataLine("Source", metadata.Source)
|
||||||
|
{
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
},
|
||||||
|
new MetadataLine("Mapper", metadata.AuthorString)
|
||||||
|
{
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
},
|
||||||
|
new ModDisplay
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Margin = new MarginPadding { Top = 20 },
|
||||||
|
Current = mods
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
Loading = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
42
osu.Game/Screens/Play/GameplayBeatmap.cs
Normal file
42
osu.Game/Screens/Play/GameplayBeatmap.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Beatmaps.Timing;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play
|
||||||
|
{
|
||||||
|
public class GameplayBeatmap : Component, IBeatmap
|
||||||
|
{
|
||||||
|
public readonly IBeatmap PlayableBeatmap;
|
||||||
|
|
||||||
|
public GameplayBeatmap(IBeatmap playableBeatmap)
|
||||||
|
{
|
||||||
|
PlayableBeatmap = playableBeatmap;
|
||||||
|
}
|
||||||
|
|
||||||
|
public BeatmapInfo BeatmapInfo
|
||||||
|
{
|
||||||
|
get => PlayableBeatmap.BeatmapInfo;
|
||||||
|
set => PlayableBeatmap.BeatmapInfo = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
|
||||||
|
|
||||||
|
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
|
||||||
|
|
||||||
|
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
|
||||||
|
|
||||||
|
public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
|
||||||
|
|
||||||
|
public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
|
||||||
|
|
||||||
|
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
|
||||||
|
|
||||||
|
public IBeatmap Clone() => PlayableBeatmap.Clone();
|
||||||
|
}
|
||||||
|
}
|
@ -110,6 +110,13 @@ namespace osu.Game.Screens.Play
|
|||||||
this.showResults = showResults;
|
this.showResults = showResults;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private GameplayBeatmap gameplayBeatmap;
|
||||||
|
|
||||||
|
private DependencyContainer dependencies;
|
||||||
|
|
||||||
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||||
|
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
|
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
|
||||||
{
|
{
|
||||||
@ -143,6 +150,10 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
|
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
|
||||||
|
|
||||||
|
AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap));
|
||||||
|
|
||||||
|
dependencies.CacheAs(gameplayBeatmap);
|
||||||
|
|
||||||
addUnderlayComponents(GameplayClockContainer);
|
addUnderlayComponents(GameplayClockContainer);
|
||||||
addGameplayComponents(GameplayClockContainer, Beatmap.Value);
|
addGameplayComponents(GameplayClockContainer, Beatmap.Value);
|
||||||
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
|
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
@ -12,21 +11,15 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Localisation;
|
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Framework.Threading;
|
using osu.Framework.Threading;
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Sprites;
|
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
using osu.Game.Input;
|
using osu.Game.Input;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Overlays.Notifications;
|
using osu.Game.Overlays.Notifications;
|
||||||
using osu.Game.Rulesets.Mods;
|
|
||||||
using osu.Game.Screens.Menu;
|
using osu.Game.Screens.Menu;
|
||||||
using osu.Game.Screens.Play.HUD;
|
|
||||||
using osu.Game.Screens.Play.PlayerSettings;
|
using osu.Game.Screens.Play.PlayerSettings;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -38,30 +31,58 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
protected const float BACKGROUND_BLUR = 15;
|
protected const float BACKGROUND_BLUR = 15;
|
||||||
|
|
||||||
|
public override bool HideOverlaysOnEnter => hideOverlays;
|
||||||
|
|
||||||
|
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||||
|
|
||||||
|
// Here because IsHovered will not update unless we do so.
|
||||||
|
public override bool HandlePositionalInput => true;
|
||||||
|
|
||||||
|
// We show the previous screen status
|
||||||
|
protected override UserActivity InitialActivity => null;
|
||||||
|
|
||||||
|
protected override bool PlayResumeSound => false;
|
||||||
|
|
||||||
|
protected BeatmapMetadataDisplay MetadataInfo;
|
||||||
|
|
||||||
|
protected VisualSettings VisualSettings;
|
||||||
|
|
||||||
|
protected Task LoadTask { get; private set; }
|
||||||
|
|
||||||
|
protected Task DisposalTask { get; private set; }
|
||||||
|
|
||||||
|
private bool backgroundBrightnessReduction;
|
||||||
|
|
||||||
|
protected bool BackgroundBrightnessReduction
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == backgroundBrightnessReduction)
|
||||||
|
return;
|
||||||
|
|
||||||
|
backgroundBrightnessReduction = value;
|
||||||
|
|
||||||
|
Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool readyForPush =>
|
||||||
|
player.LoadState == LoadState.Ready && (IsHovered || idleTracker.IsIdle.Value) && inputManager?.DraggedDrawable == null;
|
||||||
|
|
||||||
private readonly Func<Player> createPlayer;
|
private readonly Func<Player> createPlayer;
|
||||||
|
|
||||||
private Player player;
|
private Player player;
|
||||||
|
|
||||||
private LogoTrackingContainer content;
|
private LogoTrackingContainer content;
|
||||||
|
|
||||||
protected BeatmapMetadataDisplay MetadataInfo;
|
|
||||||
|
|
||||||
private bool hideOverlays;
|
private bool hideOverlays;
|
||||||
public override bool HideOverlaysOnEnter => hideOverlays;
|
|
||||||
|
|
||||||
protected override UserActivity InitialActivity => null; //shows the previous screen status
|
|
||||||
|
|
||||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
|
||||||
|
|
||||||
protected override bool PlayResumeSound => false;
|
|
||||||
|
|
||||||
protected Task LoadTask { get; private set; }
|
|
||||||
|
|
||||||
protected Task DisposalTask { get; private set; }
|
|
||||||
|
|
||||||
private InputManager inputManager;
|
private InputManager inputManager;
|
||||||
|
|
||||||
private IdleTracker idleTracker;
|
private IdleTracker idleTracker;
|
||||||
|
|
||||||
|
private ScheduledDelegate scheduledPushPlayer;
|
||||||
|
|
||||||
[Resolved(CanBeNull = true)]
|
[Resolved(CanBeNull = true)]
|
||||||
private NotificationOverlay notificationOverlay { get; set; }
|
private NotificationOverlay notificationOverlay { get; set; }
|
||||||
|
|
||||||
@ -71,19 +92,11 @@ namespace osu.Game.Screens.Play
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private AudioManager audioManager { get; set; }
|
private AudioManager audioManager { get; set; }
|
||||||
|
|
||||||
private Bindable<bool> muteWarningShownOnce;
|
|
||||||
|
|
||||||
public PlayerLoader(Func<Player> createPlayer)
|
public PlayerLoader(Func<Player> createPlayer)
|
||||||
{
|
{
|
||||||
this.createPlayer = createPlayer;
|
this.createPlayer = createPlayer;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void restartRequested()
|
|
||||||
{
|
|
||||||
hideOverlays = true;
|
|
||||||
ValidForResume = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(SessionStatics sessionStatics)
|
private void load(SessionStatics sessionStatics)
|
||||||
{
|
{
|
||||||
@ -127,11 +140,13 @@ namespace osu.Game.Screens.Play
|
|||||||
inputManager = GetContainingInputManager();
|
inputManager = GetContainingInputManager();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region Screen handling
|
||||||
|
|
||||||
public override void OnEntering(IScreen last)
|
public override void OnEntering(IScreen last)
|
||||||
{
|
{
|
||||||
base.OnEntering(last);
|
base.OnEntering(last);
|
||||||
|
|
||||||
loadNewPlayer();
|
prepareNewPlayer();
|
||||||
|
|
||||||
content.ScaleTo(0.7f);
|
content.ScaleTo(0.7f);
|
||||||
Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
|
Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
|
||||||
@ -141,15 +156,7 @@ namespace osu.Game.Screens.Play
|
|||||||
MetadataInfo.Delay(750).FadeIn(500);
|
MetadataInfo.Delay(750).FadeIn(500);
|
||||||
this.Delay(1800).Schedule(pushWhenLoaded);
|
this.Delay(1800).Schedule(pushWhenLoaded);
|
||||||
|
|
||||||
if (!muteWarningShownOnce.Value)
|
showMuteWarningIfNeeded();
|
||||||
{
|
|
||||||
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
|
|
||||||
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
|
|
||||||
{
|
|
||||||
notificationOverlay?.Post(new MutedNotification());
|
|
||||||
muteWarningShownOnce.Value = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnResuming(IScreen last)
|
public override void OnResuming(IScreen last)
|
||||||
@ -160,36 +167,32 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
MetadataInfo.Loading = true;
|
MetadataInfo.Loading = true;
|
||||||
|
|
||||||
//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
|
// we will only be resumed if the player has requested a re-run (see restartRequested).
|
||||||
loadNewPlayer();
|
prepareNewPlayer();
|
||||||
|
|
||||||
this.Delay(400).Schedule(pushWhenLoaded);
|
this.Delay(400).Schedule(pushWhenLoaded);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void loadNewPlayer()
|
public override void OnSuspending(IScreen next)
|
||||||
{
|
{
|
||||||
var restartCount = player?.RestartCount + 1 ?? 0;
|
base.OnSuspending(next);
|
||||||
|
|
||||||
player = createPlayer();
|
cancelLoad();
|
||||||
player.RestartCount = restartCount;
|
|
||||||
player.RestartRequested = restartRequested;
|
|
||||||
|
|
||||||
LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
|
BackgroundBrightnessReduction = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void contentIn()
|
public override bool OnExiting(IScreen next)
|
||||||
{
|
{
|
||||||
content.ScaleTo(1, 650, Easing.OutQuint);
|
cancelLoad();
|
||||||
content.FadeInFromZero(400);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void contentOut()
|
content.ScaleTo(0.7f, 150, Easing.InQuint);
|
||||||
{
|
this.FadeOut(150);
|
||||||
// Ensure the logo is no longer tracking before we scale the content
|
|
||||||
content.StopTracking();
|
|
||||||
|
|
||||||
content.ScaleTo(0.7f, 300, Easing.InQuint);
|
Background.EnableUserDim.Value = false;
|
||||||
content.FadeOut(250);
|
BackgroundBrightnessReduction = false;
|
||||||
|
|
||||||
|
return base.OnExiting(next);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||||
@ -198,10 +201,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
const double duration = 300;
|
const double duration = 300;
|
||||||
|
|
||||||
if (!resuming)
|
if (!resuming) logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
|
||||||
{
|
|
||||||
logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
|
|
||||||
}
|
|
||||||
|
|
||||||
logo.ScaleTo(new Vector2(0.15f), duration, Easing.In);
|
logo.ScaleTo(new Vector2(0.15f), duration, Easing.In);
|
||||||
logo.FadeIn(350);
|
logo.FadeIn(350);
|
||||||
@ -219,109 +219,7 @@ namespace osu.Game.Screens.Play
|
|||||||
content.StopTracking();
|
content.StopTracking();
|
||||||
}
|
}
|
||||||
|
|
||||||
private ScheduledDelegate pushDebounce;
|
#endregion
|
||||||
protected VisualSettings VisualSettings;
|
|
||||||
|
|
||||||
// Here because IsHovered will not update unless we do so.
|
|
||||||
public override bool HandlePositionalInput => true;
|
|
||||||
|
|
||||||
private bool readyForPush => player.LoadState == LoadState.Ready && (IsHovered || idleTracker.IsIdle.Value) && inputManager?.DraggedDrawable == null;
|
|
||||||
|
|
||||||
private void pushWhenLoaded()
|
|
||||||
{
|
|
||||||
if (!this.IsCurrentScreen()) return;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (!readyForPush)
|
|
||||||
{
|
|
||||||
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
|
|
||||||
// if we become unready for push during the delay.
|
|
||||||
cancelLoad();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (pushDebounce != null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
pushDebounce = Scheduler.AddDelayed(() =>
|
|
||||||
{
|
|
||||||
contentOut();
|
|
||||||
|
|
||||||
this.Delay(250).Schedule(() =>
|
|
||||||
{
|
|
||||||
if (!this.IsCurrentScreen()) return;
|
|
||||||
|
|
||||||
LoadTask = null;
|
|
||||||
|
|
||||||
//By default, we want to load the player and never be returned to.
|
|
||||||
//Note that this may change if the player we load requested a re-run.
|
|
||||||
ValidForResume = false;
|
|
||||||
|
|
||||||
if (player.LoadedBeatmapSuccessfully)
|
|
||||||
this.Push(player);
|
|
||||||
else
|
|
||||||
this.Exit();
|
|
||||||
});
|
|
||||||
}, 500);
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
Schedule(pushWhenLoaded);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void cancelLoad()
|
|
||||||
{
|
|
||||||
pushDebounce?.Cancel();
|
|
||||||
pushDebounce = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnSuspending(IScreen next)
|
|
||||||
{
|
|
||||||
BackgroundBrightnessReduction = false;
|
|
||||||
base.OnSuspending(next);
|
|
||||||
cancelLoad();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool OnExiting(IScreen next)
|
|
||||||
{
|
|
||||||
content.ScaleTo(0.7f, 150, Easing.InQuint);
|
|
||||||
this.FadeOut(150);
|
|
||||||
cancelLoad();
|
|
||||||
|
|
||||||
Background.EnableUserDim.Value = false;
|
|
||||||
BackgroundBrightnessReduction = false;
|
|
||||||
|
|
||||||
return base.OnExiting(next);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
|
||||||
{
|
|
||||||
base.Dispose(isDisposing);
|
|
||||||
|
|
||||||
if (isDisposing)
|
|
||||||
{
|
|
||||||
// if the player never got pushed, we should explicitly dispose it.
|
|
||||||
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool backgroundBrightnessReduction;
|
|
||||||
|
|
||||||
protected bool BackgroundBrightnessReduction
|
|
||||||
{
|
|
||||||
get => backgroundBrightnessReduction;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == backgroundBrightnessReduction)
|
|
||||||
return;
|
|
||||||
|
|
||||||
backgroundBrightnessReduction = value;
|
|
||||||
|
|
||||||
Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
@ -350,171 +248,129 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected class BeatmapMetadataDisplay : Container
|
private void prepareNewPlayer()
|
||||||
{
|
{
|
||||||
private class MetadataLine : Container
|
var restartCount = player?.RestartCount + 1 ?? 0;
|
||||||
|
|
||||||
|
player = createPlayer();
|
||||||
|
player.RestartCount = restartCount;
|
||||||
|
player.RestartRequested = restartRequested;
|
||||||
|
|
||||||
|
LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void restartRequested()
|
||||||
|
{
|
||||||
|
hideOverlays = true;
|
||||||
|
ValidForResume = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void contentIn()
|
||||||
|
{
|
||||||
|
content.ScaleTo(1, 650, Easing.OutQuint);
|
||||||
|
content.FadeInFromZero(400);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void contentOut()
|
||||||
|
{
|
||||||
|
// Ensure the logo is no longer tracking before we scale the content
|
||||||
|
content.StopTracking();
|
||||||
|
|
||||||
|
content.ScaleTo(0.7f, 300, Easing.InQuint);
|
||||||
|
content.FadeOut(250);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void pushWhenLoaded()
|
||||||
|
{
|
||||||
|
if (!this.IsCurrentScreen()) return;
|
||||||
|
|
||||||
|
try
|
||||||
{
|
{
|
||||||
public MetadataLine(string left, string right)
|
if (!readyForPush)
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both;
|
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
|
||||||
Children = new Drawable[]
|
// if we become unready for push during the delay.
|
||||||
{
|
cancelLoad();
|
||||||
new OsuSpriteText
|
return;
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopRight,
|
|
||||||
Margin = new MarginPadding { Right = 5 },
|
|
||||||
Colour = OsuColour.Gray(0.8f),
|
|
||||||
Text = left,
|
|
||||||
},
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopLeft,
|
|
||||||
Margin = new MarginPadding { Left = 5 },
|
|
||||||
Text = string.IsNullOrEmpty(right) ? @"-" : right,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private readonly WorkingBeatmap beatmap;
|
if (scheduledPushPlayer != null)
|
||||||
private readonly Bindable<IReadOnlyList<Mod>> mods;
|
return;
|
||||||
private readonly Drawable facade;
|
|
||||||
private LoadingAnimation loading;
|
|
||||||
private Sprite backgroundSprite;
|
|
||||||
|
|
||||||
public IBindable<IReadOnlyList<Mod>> Mods => mods;
|
scheduledPushPlayer = Scheduler.AddDelayed(() =>
|
||||||
|
|
||||||
public bool Loading
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
{
|
||||||
if (value)
|
contentOut();
|
||||||
|
|
||||||
|
this.Delay(250).Schedule(() =>
|
||||||
{
|
{
|
||||||
loading.Show();
|
if (!this.IsCurrentScreen()) return;
|
||||||
backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
|
|
||||||
}
|
LoadTask = null;
|
||||||
else
|
|
||||||
{
|
//By default, we want to load the player and never be returned to.
|
||||||
loading.Hide();
|
//Note that this may change if the player we load requested a re-run.
|
||||||
backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint);
|
ValidForResume = false;
|
||||||
}
|
|
||||||
|
if (player.LoadedBeatmapSuccessfully)
|
||||||
|
this.Push(player);
|
||||||
|
else
|
||||||
|
this.Exit();
|
||||||
|
});
|
||||||
|
}, 500);
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
Schedule(pushWhenLoaded);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void cancelLoad()
|
||||||
|
{
|
||||||
|
scheduledPushPlayer?.Cancel();
|
||||||
|
scheduledPushPlayer = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Disposal
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
|
if (isDisposing)
|
||||||
|
{
|
||||||
|
// if the player never got pushed, we should explicitly dispose it.
|
||||||
|
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Mute warning
|
||||||
|
|
||||||
|
private Bindable<bool> muteWarningShownOnce;
|
||||||
|
|
||||||
|
private void showMuteWarningIfNeeded()
|
||||||
|
{
|
||||||
|
if (!muteWarningShownOnce.Value)
|
||||||
|
{
|
||||||
|
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
|
||||||
|
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
|
||||||
|
{
|
||||||
|
notificationOverlay?.Post(new MutedNotification());
|
||||||
|
muteWarningShownOnce.Value = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable facade)
|
|
||||||
{
|
|
||||||
this.beatmap = beatmap;
|
|
||||||
this.facade = facade;
|
|
||||||
|
|
||||||
this.mods = new Bindable<IReadOnlyList<Mod>>();
|
|
||||||
this.mods.BindTo(mods);
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
|
|
||||||
|
|
||||||
AutoSizeAxes = Axes.Both;
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new FillFlowContainer
|
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Direction = FillDirection.Vertical,
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
facade.With(d =>
|
|
||||||
{
|
|
||||||
d.Anchor = Anchor.TopCentre;
|
|
||||||
d.Origin = Anchor.TopCentre;
|
|
||||||
}),
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
|
|
||||||
Font = OsuFont.GetFont(size: 36, italics: true),
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Margin = new MarginPadding { Top = 15 },
|
|
||||||
},
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
|
|
||||||
Font = OsuFont.GetFont(size: 26, italics: true),
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
},
|
|
||||||
new Container
|
|
||||||
{
|
|
||||||
Size = new Vector2(300, 60),
|
|
||||||
Margin = new MarginPadding(10),
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
CornerRadius = 10,
|
|
||||||
Masking = true,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
backgroundSprite = new Sprite
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Texture = beatmap?.Background,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
FillMode = FillMode.Fill,
|
|
||||||
},
|
|
||||||
loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
|
|
||||||
}
|
|
||||||
},
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Text = beatmap?.BeatmapInfo?.Version,
|
|
||||||
Font = OsuFont.GetFont(size: 26, italics: true),
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Margin = new MarginPadding
|
|
||||||
{
|
|
||||||
Bottom = 40
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new MetadataLine("Source", metadata.Source)
|
|
||||||
{
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
},
|
|
||||||
new MetadataLine("Mapper", metadata.AuthorString)
|
|
||||||
{
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
},
|
|
||||||
new ModDisplay
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Margin = new MarginPadding { Top = 20 },
|
|
||||||
Current = mods
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
Loading = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private class MutedNotification : SimpleNotification
|
private class MutedNotification : SimpleNotification
|
||||||
{
|
{
|
||||||
|
public override bool IsImportant => true;
|
||||||
|
|
||||||
public MutedNotification()
|
public MutedNotification()
|
||||||
{
|
{
|
||||||
Text = "Your music volume is set to 0%! Click here to restore it.";
|
Text = "Your music volume is set to 0%! Click here to restore it.";
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool IsImportant => true;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
|
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
|
||||||
{
|
{
|
||||||
@ -533,5 +389,7 @@ namespace osu.Game.Screens.Play
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,37 +2,40 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Screens.Select.Leaderboards;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Select
|
namespace osu.Game.Screens.Select
|
||||||
{
|
{
|
||||||
public class BeatmapDetailArea : Container
|
public abstract class BeatmapDetailArea : Container
|
||||||
{
|
{
|
||||||
private const float details_padding = 10;
|
private const float details_padding = 10;
|
||||||
|
|
||||||
private readonly Container content;
|
|
||||||
protected override Container<Drawable> Content => content;
|
|
||||||
|
|
||||||
public readonly BeatmapDetails Details;
|
|
||||||
public readonly BeatmapLeaderboard Leaderboard;
|
|
||||||
|
|
||||||
private WorkingBeatmap beatmap;
|
private WorkingBeatmap beatmap;
|
||||||
|
|
||||||
public WorkingBeatmap Beatmap
|
public virtual WorkingBeatmap Beatmap
|
||||||
{
|
{
|
||||||
get => beatmap;
|
get => beatmap;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
beatmap = value;
|
beatmap = value;
|
||||||
Details.Beatmap = beatmap?.BeatmapInfo;
|
|
||||||
Leaderboard.Beatmap = beatmap is DummyWorkingBeatmap ? null : beatmap?.BeatmapInfo;
|
Details.Beatmap = value?.BeatmapInfo;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public BeatmapDetailArea()
|
public readonly BeatmapDetails Details;
|
||||||
|
|
||||||
|
protected Bindable<BeatmapDetailAreaTabItem> CurrentTab => tabControl.Current;
|
||||||
|
|
||||||
|
private readonly Container content;
|
||||||
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
private readonly BeatmapDetailAreaTabControl tabControl;
|
||||||
|
|
||||||
|
protected BeatmapDetailArea()
|
||||||
{
|
{
|
||||||
AddRangeInternal(new Drawable[]
|
AddRangeInternal(new Drawable[]
|
||||||
{
|
{
|
||||||
@ -40,51 +43,62 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Padding = new MarginPadding { Top = BeatmapDetailAreaTabControl.HEIGHT },
|
Padding = new MarginPadding { Top = BeatmapDetailAreaTabControl.HEIGHT },
|
||||||
},
|
Child = Details = new BeatmapDetails
|
||||||
new BeatmapDetailAreaTabControl
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
OnFilter = (tab, mods) =>
|
|
||||||
{
|
{
|
||||||
Leaderboard.FilterMods = mods;
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Alpha = 0,
|
||||||
switch (tab)
|
Margin = new MarginPadding { Top = details_padding },
|
||||||
{
|
}
|
||||||
case BeatmapDetailTab.Details:
|
|
||||||
Details.Show();
|
|
||||||
Leaderboard.Hide();
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
Details.Hide();
|
|
||||||
Leaderboard.Scope = (BeatmapLeaderboardScope)tab - 1;
|
|
||||||
Leaderboard.Show();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
});
|
tabControl = new BeatmapDetailAreaTabControl
|
||||||
|
|
||||||
AddRange(new Drawable[]
|
|
||||||
{
|
|
||||||
Details = new BeatmapDetails
|
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Alpha = 0,
|
TabItems = CreateTabItems(),
|
||||||
Margin = new MarginPadding { Top = details_padding },
|
OnFilter = OnTabChanged,
|
||||||
},
|
},
|
||||||
Leaderboard = new BeatmapLeaderboard
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Refreshes the currently-displayed details.
|
||||||
|
/// </summary>
|
||||||
|
public virtual void Refresh()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
protected override void UpdateAfterChildren()
|
||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
Details.Height = Math.Min(DrawHeight - details_padding * 3 - BeatmapDetailAreaTabControl.HEIGHT, 450);
|
Details.Height = Math.Min(DrawHeight - details_padding * 3 - BeatmapDetailAreaTabControl.HEIGHT, 450);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when a new tab is selected.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="tab">The tab that was selected.</param>
|
||||||
|
/// <param name="selectedMods">Whether the currently-selected mods should be considered.</param>
|
||||||
|
protected virtual void OnTabChanged(BeatmapDetailAreaTabItem tab, bool selectedMods)
|
||||||
|
{
|
||||||
|
switch (tab)
|
||||||
|
{
|
||||||
|
case BeatmapDetailAreaDetailTabItem _:
|
||||||
|
Details.Show();
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
Details.Hide();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates the tabs to be displayed.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The tabs.</returns>
|
||||||
|
protected virtual BeatmapDetailAreaTabItem[] CreateTabItems() => new BeatmapDetailAreaTabItem[]
|
||||||
|
{
|
||||||
|
new BeatmapDetailAreaDetailTabItem(),
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
10
osu.Game/Screens/Select/BeatmapDetailAreaDetailTabItem.cs
Normal file
10
osu.Game/Screens/Select/BeatmapDetailAreaDetailTabItem.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Select
|
||||||
|
{
|
||||||
|
public class BeatmapDetailAreaDetailTabItem : BeatmapDetailAreaTabItem
|
||||||
|
{
|
||||||
|
public override string Name => "Details";
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,22 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Select
|
||||||
|
{
|
||||||
|
public class BeatmapDetailAreaLeaderboardTabItem<TScope> : BeatmapDetailAreaTabItem
|
||||||
|
where TScope : Enum
|
||||||
|
{
|
||||||
|
public override string Name => Scope.ToString();
|
||||||
|
|
||||||
|
public override bool FilterableByMods => true;
|
||||||
|
|
||||||
|
public readonly TScope Scope;
|
||||||
|
|
||||||
|
public BeatmapDetailAreaLeaderboardTabItem(TScope scope)
|
||||||
|
{
|
||||||
|
Scope = scope;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
@ -18,14 +19,25 @@ namespace osu.Game.Screens.Select
|
|||||||
public class BeatmapDetailAreaTabControl : Container
|
public class BeatmapDetailAreaTabControl : Container
|
||||||
{
|
{
|
||||||
public const float HEIGHT = 24;
|
public const float HEIGHT = 24;
|
||||||
|
|
||||||
|
public Bindable<BeatmapDetailAreaTabItem> Current
|
||||||
|
{
|
||||||
|
get => tabs.Current;
|
||||||
|
set => tabs.Current = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Action<BeatmapDetailAreaTabItem, bool> OnFilter; //passed the selected tab and if mods is checked
|
||||||
|
|
||||||
|
public IReadOnlyList<BeatmapDetailAreaTabItem> TabItems
|
||||||
|
{
|
||||||
|
get => tabs.Items;
|
||||||
|
set => tabs.Items = value;
|
||||||
|
}
|
||||||
|
|
||||||
private readonly OsuTabControlCheckbox modsCheckbox;
|
private readonly OsuTabControlCheckbox modsCheckbox;
|
||||||
private readonly OsuTabControl<BeatmapDetailTab> tabs;
|
private readonly OsuTabControl<BeatmapDetailAreaTabItem> tabs;
|
||||||
private readonly Container tabsContainer;
|
private readonly Container tabsContainer;
|
||||||
|
|
||||||
public Action<BeatmapDetailTab, bool> OnFilter; //passed the selected tab and if mods is checked
|
|
||||||
|
|
||||||
private Bindable<BeatmapDetailTab> selectedTab;
|
|
||||||
|
|
||||||
public BeatmapDetailAreaTabControl()
|
public BeatmapDetailAreaTabControl()
|
||||||
{
|
{
|
||||||
Height = HEIGHT;
|
Height = HEIGHT;
|
||||||
@ -43,7 +55,7 @@ namespace osu.Game.Screens.Select
|
|||||||
tabsContainer = new Container
|
tabsContainer = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Child = tabs = new OsuTabControl<BeatmapDetailTab>
|
Child = tabs = new OsuTabControl<BeatmapDetailAreaTabItem>
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
@ -68,29 +80,22 @@ namespace osu.Game.Screens.Select
|
|||||||
private void load(OsuColour colour, OsuConfigManager config)
|
private void load(OsuColour colour, OsuConfigManager config)
|
||||||
{
|
{
|
||||||
modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
|
modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
|
||||||
|
|
||||||
selectedTab = config.GetBindable<BeatmapDetailTab>(OsuSetting.BeatmapDetailTab);
|
|
||||||
|
|
||||||
tabs.Current.BindTo(selectedTab);
|
|
||||||
tabs.Current.TriggerChange();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void invokeOnFilter()
|
private void invokeOnFilter()
|
||||||
{
|
{
|
||||||
OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
|
OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
|
||||||
|
|
||||||
modsCheckbox.FadeTo(tabs.Current.Value == BeatmapDetailTab.Details ? 0 : 1, 200, Easing.OutQuint);
|
if (tabs.Current.Value.FilterableByMods)
|
||||||
|
{
|
||||||
tabsContainer.Padding = new MarginPadding { Right = tabs.Current.Value == BeatmapDetailTab.Details ? 0 : 100 };
|
modsCheckbox.FadeTo(1, 200, Easing.OutQuint);
|
||||||
|
tabsContainer.Padding = new MarginPadding { Right = 100 };
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
modsCheckbox.FadeTo(0, 200, Easing.OutQuint);
|
||||||
|
tabsContainer.Padding = new MarginPadding();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum BeatmapDetailTab
|
|
||||||
{
|
|
||||||
Details,
|
|
||||||
Local,
|
|
||||||
Country,
|
|
||||||
Global,
|
|
||||||
Friends
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
35
osu.Game/Screens/Select/BeatmapDetailAreaTabItem.cs
Normal file
35
osu.Game/Screens/Select/BeatmapDetailAreaTabItem.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Select
|
||||||
|
{
|
||||||
|
public abstract class BeatmapDetailAreaTabItem : IEquatable<BeatmapDetailAreaTabItem>
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The name of this tab, to be displayed in the tab control.
|
||||||
|
/// </summary>
|
||||||
|
public abstract string Name { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the contents of this tab can be filtered by the user's currently-selected mods.
|
||||||
|
/// </summary>
|
||||||
|
public virtual bool FilterableByMods => false;
|
||||||
|
|
||||||
|
public override string ToString() => Name;
|
||||||
|
|
||||||
|
public bool Equals(BeatmapDetailAreaTabItem other)
|
||||||
|
{
|
||||||
|
if (ReferenceEquals(null, other)) return false;
|
||||||
|
if (ReferenceEquals(this, other)) return true;
|
||||||
|
|
||||||
|
return Name == other.Name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override int GetHashCode()
|
||||||
|
{
|
||||||
|
return Name != null ? Name.GetHashCode() : 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -35,6 +35,8 @@ namespace osu.Game.Screens.Select
|
|||||||
Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
|
Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea(); // Todo: Temporary
|
||||||
|
|
||||||
protected override bool OnStart()
|
protected override bool OnStart()
|
||||||
{
|
{
|
||||||
var item = new PlaylistItem
|
var item = new PlaylistItem
|
||||||
|
143
osu.Game/Screens/Select/PlayBeatmapDetailArea.cs
Normal file
143
osu.Game/Screens/Select/PlayBeatmapDetailArea.cs
Normal file
@ -0,0 +1,143 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Screens.Select.Leaderboards;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Select
|
||||||
|
{
|
||||||
|
public class PlayBeatmapDetailArea : BeatmapDetailArea
|
||||||
|
{
|
||||||
|
public readonly BeatmapLeaderboard Leaderboard;
|
||||||
|
|
||||||
|
public override WorkingBeatmap Beatmap
|
||||||
|
{
|
||||||
|
get => base.Beatmap;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
base.Beatmap = value;
|
||||||
|
|
||||||
|
Leaderboard.Beatmap = value is DummyWorkingBeatmap ? null : value?.BeatmapInfo;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Bindable<TabType> selectedTab;
|
||||||
|
|
||||||
|
public PlayBeatmapDetailArea()
|
||||||
|
{
|
||||||
|
Add(Leaderboard = new BeatmapLeaderboard { RelativeSizeAxes = Axes.Both });
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuConfigManager config)
|
||||||
|
{
|
||||||
|
selectedTab = config.GetBindable<TabType>(OsuSetting.BeatmapDetailTab);
|
||||||
|
selectedTab.BindValueChanged(tab => CurrentTab.Value = getTabItemFromTabType(tab.NewValue), true);
|
||||||
|
CurrentTab.BindValueChanged(tab => selectedTab.Value = getTabTypeFromTabItem(tab.NewValue));
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Refresh()
|
||||||
|
{
|
||||||
|
base.Refresh();
|
||||||
|
|
||||||
|
Leaderboard.RefreshScores();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnTabChanged(BeatmapDetailAreaTabItem tab, bool selectedMods)
|
||||||
|
{
|
||||||
|
base.OnTabChanged(tab, selectedMods);
|
||||||
|
|
||||||
|
Leaderboard.FilterMods = selectedMods;
|
||||||
|
|
||||||
|
switch (tab)
|
||||||
|
{
|
||||||
|
case BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope> leaderboard:
|
||||||
|
Leaderboard.Scope = leaderboard.Scope;
|
||||||
|
Leaderboard.Show();
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
Leaderboard.Hide();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override BeatmapDetailAreaTabItem[] CreateTabItems() => base.CreateTabItems().Concat(new BeatmapDetailAreaTabItem[]
|
||||||
|
{
|
||||||
|
new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local),
|
||||||
|
new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Country),
|
||||||
|
new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Global),
|
||||||
|
new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Friend),
|
||||||
|
}).ToArray();
|
||||||
|
|
||||||
|
private BeatmapDetailAreaTabItem getTabItemFromTabType(TabType type)
|
||||||
|
{
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case TabType.Details:
|
||||||
|
return new BeatmapDetailAreaDetailTabItem();
|
||||||
|
|
||||||
|
case TabType.Local:
|
||||||
|
return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local);
|
||||||
|
|
||||||
|
case TabType.Country:
|
||||||
|
return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Country);
|
||||||
|
|
||||||
|
case TabType.Global:
|
||||||
|
return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Global);
|
||||||
|
|
||||||
|
case TabType.Friends:
|
||||||
|
return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Friend);
|
||||||
|
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(type));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private TabType getTabTypeFromTabItem(BeatmapDetailAreaTabItem item)
|
||||||
|
{
|
||||||
|
switch (item)
|
||||||
|
{
|
||||||
|
case BeatmapDetailAreaDetailTabItem _:
|
||||||
|
return TabType.Details;
|
||||||
|
|
||||||
|
case BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope> leaderboardTab:
|
||||||
|
switch (leaderboardTab.Scope)
|
||||||
|
{
|
||||||
|
case BeatmapLeaderboardScope.Local:
|
||||||
|
return TabType.Local;
|
||||||
|
|
||||||
|
case BeatmapLeaderboardScope.Country:
|
||||||
|
return TabType.Country;
|
||||||
|
|
||||||
|
case BeatmapLeaderboardScope.Global:
|
||||||
|
return TabType.Global;
|
||||||
|
|
||||||
|
case BeatmapLeaderboardScope.Friend:
|
||||||
|
return TabType.Friends;
|
||||||
|
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(item));
|
||||||
|
}
|
||||||
|
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(item));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum TabType
|
||||||
|
{
|
||||||
|
Details,
|
||||||
|
Local,
|
||||||
|
Country,
|
||||||
|
Global,
|
||||||
|
Friends
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -29,8 +29,12 @@ namespace osu.Game.Screens.Select
|
|||||||
ValidForResume = false;
|
ValidForResume = false;
|
||||||
Edit();
|
Edit();
|
||||||
}, Key.Number4);
|
}, Key.Number4);
|
||||||
|
|
||||||
|
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += score => this.Push(new SoloResults(score));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
|
||||||
|
|
||||||
public override void OnResuming(IScreen last)
|
public override void OnResuming(IScreen last)
|
||||||
{
|
{
|
||||||
base.OnResuming(last);
|
base.OnResuming(last);
|
||||||
|
@ -23,7 +23,6 @@ using osu.Game.Rulesets.Mods;
|
|||||||
using osu.Game.Screens.Backgrounds;
|
using osu.Game.Screens.Backgrounds;
|
||||||
using osu.Game.Screens.Edit;
|
using osu.Game.Screens.Edit;
|
||||||
using osu.Game.Screens.Menu;
|
using osu.Game.Screens.Menu;
|
||||||
using osu.Game.Screens.Play;
|
|
||||||
using osu.Game.Screens.Select.Options;
|
using osu.Game.Screens.Select.Options;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -207,11 +206,11 @@ namespace osu.Game.Screens.Select
|
|||||||
Left = left_area_padding,
|
Left = left_area_padding,
|
||||||
Right = left_area_padding * 2,
|
Right = left_area_padding * 2,
|
||||||
},
|
},
|
||||||
Child = BeatmapDetails = new BeatmapDetailArea
|
Child = BeatmapDetails = CreateBeatmapDetailArea().With(d =>
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
d.RelativeSizeAxes = Axes.Both;
|
||||||
Padding = new MarginPadding { Top = 10, Right = 5 },
|
d.Padding = new MarginPadding { Top = 10, Right = 5 };
|
||||||
},
|
})
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -262,8 +261,6 @@ namespace osu.Game.Screens.Select
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
BeatmapDetails.Leaderboard.ScoreSelected += score => this.Push(new SoloResults(score));
|
|
||||||
|
|
||||||
if (Footer != null)
|
if (Footer != null)
|
||||||
{
|
{
|
||||||
Footer.AddButton(new FooterButtonMods { Current = Mods }, ModSelect);
|
Footer.AddButton(new FooterButtonMods { Current = Mods }, ModSelect);
|
||||||
@ -319,6 +316,11 @@ namespace osu.Game.Screens.Select
|
|||||||
return dependencies;
|
return dependencies;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates the beatmap details to be displayed underneath the wedge.
|
||||||
|
/// </summary>
|
||||||
|
protected abstract BeatmapDetailArea CreateBeatmapDetailArea();
|
||||||
|
|
||||||
public void Edit(BeatmapInfo beatmap = null)
|
public void Edit(BeatmapInfo beatmap = null)
|
||||||
{
|
{
|
||||||
if (!AllowEditing)
|
if (!AllowEditing)
|
||||||
@ -533,7 +535,7 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
Carousel.AllowSelection = true;
|
Carousel.AllowSelection = true;
|
||||||
|
|
||||||
BeatmapDetails.Leaderboard.RefreshScores();
|
BeatmapDetails.Refresh();
|
||||||
|
|
||||||
Beatmap.Value.Track.Looping = true;
|
Beatmap.Value.Track.Looping = true;
|
||||||
music?.ResetTrackAdjustments();
|
music?.ResetTrackAdjustments();
|
||||||
@ -716,7 +718,7 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
dialogOverlay?.Push(new BeatmapClearScoresDialog(beatmap, () =>
|
dialogOverlay?.Push(new BeatmapClearScoresDialog(beatmap, () =>
|
||||||
// schedule done here rather than inside the dialog as the dialog may fade out and never callback.
|
// schedule done here rather than inside the dialog as the dialog may fade out and never callback.
|
||||||
Schedule(() => BeatmapDetails.Leaderboard.RefreshScores())));
|
Schedule(() => BeatmapDetails.Refresh())));
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual bool OnPressed(GlobalAction action)
|
public virtual bool OnPressed(GlobalAction action)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user