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Merge pull request #7835 from peppy/player-loader-code-quality
Improve PlayerLoader code quality
This commit is contained in:
180
osu.Game/Screens/Play/BeatmapMetadataDisplay.cs
Normal file
180
osu.Game/Screens/Play/BeatmapMetadataDisplay.cs
Normal file
@ -0,0 +1,180 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play
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{
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/// <summary>
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/// Displays beatmap metadata inside <see cref="PlayerLoader"/>
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/// </summary>
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public class BeatmapMetadataDisplay : Container
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{
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private class MetadataLine : Container
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{
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public MetadataLine(string left, string right)
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopRight,
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Margin = new MarginPadding { Right = 5 },
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Colour = OsuColour.Gray(0.8f),
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Text = left,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopLeft,
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Margin = new MarginPadding { Left = 5 },
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Text = string.IsNullOrEmpty(right) ? @"-" : right,
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}
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};
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}
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}
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private readonly WorkingBeatmap beatmap;
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private readonly Bindable<IReadOnlyList<Mod>> mods;
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private readonly Drawable facade;
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private LoadingAnimation loading;
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private Sprite backgroundSprite;
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public IBindable<IReadOnlyList<Mod>> Mods => mods;
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public bool Loading
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{
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set
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{
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if (value)
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{
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loading.Show();
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backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
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}
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else
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{
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loading.Hide();
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backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint);
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}
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}
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}
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public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable facade)
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{
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this.beatmap = beatmap;
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this.facade = facade;
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this.mods = new Bindable<IReadOnlyList<Mod>>();
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this.mods.BindTo(mods);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Direction = FillDirection.Vertical,
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Children = new[]
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{
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facade.With(d =>
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{
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d.Anchor = Anchor.TopCentre;
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d.Origin = Anchor.TopCentre;
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}),
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new OsuSpriteText
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{
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Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
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Font = OsuFont.GetFont(size: 36, italics: true),
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Margin = new MarginPadding { Top = 15 },
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},
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new OsuSpriteText
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{
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Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
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Font = OsuFont.GetFont(size: 26, italics: true),
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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},
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new Container
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{
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Size = new Vector2(300, 60),
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Margin = new MarginPadding(10),
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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CornerRadius = 10,
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Masking = true,
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Children = new Drawable[]
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{
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backgroundSprite = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = beatmap?.Background,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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FillMode = FillMode.Fill,
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},
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loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
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}
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},
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new OsuSpriteText
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{
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Text = beatmap?.BeatmapInfo?.Version,
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Font = OsuFont.GetFont(size: 26, italics: true),
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Margin = new MarginPadding
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{
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Bottom = 40
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},
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},
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new MetadataLine("Source", metadata.Source)
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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},
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new MetadataLine("Mapper", metadata.AuthorString)
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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},
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new ModDisplay
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Top = 20 },
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Current = mods
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}
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},
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}
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};
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Loading = true;
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}
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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@ -12,21 +11,15 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Localisation;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Users;
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using osuTK;
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@ -38,30 +31,58 @@ namespace osu.Game.Screens.Play
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{
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protected const float BACKGROUND_BLUR = 15;
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public override bool HideOverlaysOnEnter => hideOverlays;
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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// Here because IsHovered will not update unless we do so.
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public override bool HandlePositionalInput => true;
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// We show the previous screen status
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protected override UserActivity InitialActivity => null;
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protected override bool PlayResumeSound => false;
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protected BeatmapMetadataDisplay MetadataInfo;
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protected VisualSettings VisualSettings;
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protected Task LoadTask { get; private set; }
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protected Task DisposalTask { get; private set; }
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private bool backgroundBrightnessReduction;
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protected bool BackgroundBrightnessReduction
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{
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set
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{
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if (value == backgroundBrightnessReduction)
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return;
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backgroundBrightnessReduction = value;
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Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
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}
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}
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private bool readyForPush =>
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player.LoadState == LoadState.Ready && (IsHovered || idleTracker.IsIdle.Value) && inputManager?.DraggedDrawable == null;
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private readonly Func<Player> createPlayer;
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private Player player;
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private LogoTrackingContainer content;
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protected BeatmapMetadataDisplay MetadataInfo;
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private bool hideOverlays;
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public override bool HideOverlaysOnEnter => hideOverlays;
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protected override UserActivity InitialActivity => null; //shows the previous screen status
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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protected override bool PlayResumeSound => false;
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protected Task LoadTask { get; private set; }
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protected Task DisposalTask { get; private set; }
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private InputManager inputManager;
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private IdleTracker idleTracker;
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private ScheduledDelegate scheduledPushPlayer;
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[Resolved(CanBeNull = true)]
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private NotificationOverlay notificationOverlay { get; set; }
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@ -71,19 +92,11 @@ namespace osu.Game.Screens.Play
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[Resolved]
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private AudioManager audioManager { get; set; }
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private Bindable<bool> muteWarningShownOnce;
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public PlayerLoader(Func<Player> createPlayer)
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{
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this.createPlayer = createPlayer;
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}
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private void restartRequested()
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{
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hideOverlays = true;
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ValidForResume = true;
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}
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[BackgroundDependencyLoader]
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private void load(SessionStatics sessionStatics)
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{
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@ -127,11 +140,13 @@ namespace osu.Game.Screens.Play
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inputManager = GetContainingInputManager();
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}
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#region Screen handling
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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loadNewPlayer();
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prepareNewPlayer();
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content.ScaleTo(0.7f);
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Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
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@ -141,15 +156,7 @@ namespace osu.Game.Screens.Play
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MetadataInfo.Delay(750).FadeIn(500);
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this.Delay(1800).Schedule(pushWhenLoaded);
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if (!muteWarningShownOnce.Value)
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{
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//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
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if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
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{
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notificationOverlay?.Post(new MutedNotification());
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muteWarningShownOnce.Value = true;
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}
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}
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showMuteWarningIfNeeded();
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}
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public override void OnResuming(IScreen last)
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@ -160,36 +167,32 @@ namespace osu.Game.Screens.Play
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MetadataInfo.Loading = true;
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//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
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loadNewPlayer();
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// we will only be resumed if the player has requested a re-run (see restartRequested).
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prepareNewPlayer();
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this.Delay(400).Schedule(pushWhenLoaded);
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}
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private void loadNewPlayer()
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public override void OnSuspending(IScreen next)
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{
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var restartCount = player?.RestartCount + 1 ?? 0;
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base.OnSuspending(next);
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player = createPlayer();
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player.RestartCount = restartCount;
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player.RestartRequested = restartRequested;
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cancelLoad();
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LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
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BackgroundBrightnessReduction = false;
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}
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private void contentIn()
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public override bool OnExiting(IScreen next)
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{
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content.ScaleTo(1, 650, Easing.OutQuint);
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content.FadeInFromZero(400);
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}
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cancelLoad();
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private void contentOut()
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{
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// Ensure the logo is no longer tracking before we scale the content
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content.StopTracking();
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content.ScaleTo(0.7f, 150, Easing.InQuint);
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this.FadeOut(150);
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content.ScaleTo(0.7f, 300, Easing.InQuint);
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content.FadeOut(250);
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Background.EnableUserDim.Value = false;
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BackgroundBrightnessReduction = false;
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return base.OnExiting(next);
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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@ -198,10 +201,7 @@ namespace osu.Game.Screens.Play
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const double duration = 300;
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if (!resuming)
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{
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logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
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}
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if (!resuming) logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
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logo.ScaleTo(new Vector2(0.15f), duration, Easing.In);
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logo.FadeIn(350);
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@ -219,109 +219,7 @@ namespace osu.Game.Screens.Play
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content.StopTracking();
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}
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|
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private ScheduledDelegate pushDebounce;
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protected VisualSettings VisualSettings;
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|
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// Here because IsHovered will not update unless we do so.
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public override bool HandlePositionalInput => true;
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private bool readyForPush => player.LoadState == LoadState.Ready && (IsHovered || idleTracker.IsIdle.Value) && inputManager?.DraggedDrawable == null;
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|
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private void pushWhenLoaded()
|
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{
|
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if (!this.IsCurrentScreen()) return;
|
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|
||||
try
|
||||
{
|
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if (!readyForPush)
|
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{
|
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// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
|
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// if we become unready for push during the delay.
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cancelLoad();
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return;
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}
|
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|
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if (pushDebounce != null)
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return;
|
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|
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pushDebounce = Scheduler.AddDelayed(() =>
|
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{
|
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contentOut();
|
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|
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this.Delay(250).Schedule(() =>
|
||||
{
|
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if (!this.IsCurrentScreen()) return;
|
||||
|
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LoadTask = null;
|
||||
|
||||
//By default, we want to load the player and never be returned to.
|
||||
//Note that this may change if the player we load requested a re-run.
|
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ValidForResume = false;
|
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|
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if (player.LoadedBeatmapSuccessfully)
|
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this.Push(player);
|
||||
else
|
||||
this.Exit();
|
||||
});
|
||||
}, 500);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Schedule(pushWhenLoaded);
|
||||
}
|
||||
}
|
||||
|
||||
private void cancelLoad()
|
||||
{
|
||||
pushDebounce?.Cancel();
|
||||
pushDebounce = null;
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
{
|
||||
BackgroundBrightnessReduction = false;
|
||||
base.OnSuspending(next);
|
||||
cancelLoad();
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
content.ScaleTo(0.7f, 150, Easing.InQuint);
|
||||
this.FadeOut(150);
|
||||
cancelLoad();
|
||||
|
||||
Background.EnableUserDim.Value = false;
|
||||
BackgroundBrightnessReduction = false;
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (isDisposing)
|
||||
{
|
||||
// if the player never got pushed, we should explicitly dispose it.
|
||||
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
|
||||
}
|
||||
}
|
||||
|
||||
private bool backgroundBrightnessReduction;
|
||||
|
||||
protected bool BackgroundBrightnessReduction
|
||||
{
|
||||
get => backgroundBrightnessReduction;
|
||||
set
|
||||
{
|
||||
if (value == backgroundBrightnessReduction)
|
||||
return;
|
||||
|
||||
backgroundBrightnessReduction = value;
|
||||
|
||||
Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
@ -350,171 +248,129 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
protected class BeatmapMetadataDisplay : Container
|
||||
private void prepareNewPlayer()
|
||||
{
|
||||
private class MetadataLine : Container
|
||||
var restartCount = player?.RestartCount + 1 ?? 0;
|
||||
|
||||
player = createPlayer();
|
||||
player.RestartCount = restartCount;
|
||||
player.RestartRequested = restartRequested;
|
||||
|
||||
LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
|
||||
}
|
||||
|
||||
private void restartRequested()
|
||||
{
|
||||
hideOverlays = true;
|
||||
ValidForResume = true;
|
||||
}
|
||||
|
||||
private void contentIn()
|
||||
{
|
||||
content.ScaleTo(1, 650, Easing.OutQuint);
|
||||
content.FadeInFromZero(400);
|
||||
}
|
||||
|
||||
private void contentOut()
|
||||
{
|
||||
// Ensure the logo is no longer tracking before we scale the content
|
||||
content.StopTracking();
|
||||
|
||||
content.ScaleTo(0.7f, 300, Easing.InQuint);
|
||||
content.FadeOut(250);
|
||||
}
|
||||
|
||||
private void pushWhenLoaded()
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
try
|
||||
{
|
||||
public MetadataLine(string left, string right)
|
||||
if (!readyForPush)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopRight,
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
Colour = OsuColour.Gray(0.8f),
|
||||
Text = left,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopLeft,
|
||||
Margin = new MarginPadding { Left = 5 },
|
||||
Text = string.IsNullOrEmpty(right) ? @"-" : right,
|
||||
}
|
||||
};
|
||||
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
|
||||
// if we become unready for push during the delay.
|
||||
cancelLoad();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly Bindable<IReadOnlyList<Mod>> mods;
|
||||
private readonly Drawable facade;
|
||||
private LoadingAnimation loading;
|
||||
private Sprite backgroundSprite;
|
||||
if (scheduledPushPlayer != null)
|
||||
return;
|
||||
|
||||
public IBindable<IReadOnlyList<Mod>> Mods => mods;
|
||||
|
||||
public bool Loading
|
||||
{
|
||||
set
|
||||
scheduledPushPlayer = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
if (value)
|
||||
contentOut();
|
||||
|
||||
this.Delay(250).Schedule(() =>
|
||||
{
|
||||
loading.Show();
|
||||
backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
loading.Hide();
|
||||
backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint);
|
||||
}
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
LoadTask = null;
|
||||
|
||||
//By default, we want to load the player and never be returned to.
|
||||
//Note that this may change if the player we load requested a re-run.
|
||||
ValidForResume = false;
|
||||
|
||||
if (player.LoadedBeatmapSuccessfully)
|
||||
this.Push(player);
|
||||
else
|
||||
this.Exit();
|
||||
});
|
||||
}, 500);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Schedule(pushWhenLoaded);
|
||||
}
|
||||
}
|
||||
|
||||
private void cancelLoad()
|
||||
{
|
||||
scheduledPushPlayer?.Cancel();
|
||||
scheduledPushPlayer = null;
|
||||
}
|
||||
|
||||
#region Disposal
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (isDisposing)
|
||||
{
|
||||
// if the player never got pushed, we should explicitly dispose it.
|
||||
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Mute warning
|
||||
|
||||
private Bindable<bool> muteWarningShownOnce;
|
||||
|
||||
private void showMuteWarningIfNeeded()
|
||||
{
|
||||
if (!muteWarningShownOnce.Value)
|
||||
{
|
||||
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
|
||||
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
|
||||
{
|
||||
notificationOverlay?.Post(new MutedNotification());
|
||||
muteWarningShownOnce.Value = true;
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable facade)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.facade = facade;
|
||||
|
||||
this.mods = new Bindable<IReadOnlyList<Mod>>();
|
||||
this.mods.BindTo(mods);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new[]
|
||||
{
|
||||
facade.With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.TopCentre;
|
||||
d.Origin = Anchor.TopCentre;
|
||||
}),
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
|
||||
Font = OsuFont.GetFont(size: 36, italics: true),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Margin = new MarginPadding { Top = 15 },
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
|
||||
Font = OsuFont.GetFont(size: 26, italics: true),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(300, 60),
|
||||
Margin = new MarginPadding(10),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
CornerRadius = 10,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
backgroundSprite = new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = beatmap?.Background,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = beatmap?.BeatmapInfo?.Version,
|
||||
Font = OsuFont.GetFont(size: 26, italics: true),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 40
|
||||
},
|
||||
},
|
||||
new MetadataLine("Source", metadata.Source)
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new MetadataLine("Mapper", metadata.AuthorString)
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new ModDisplay
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Current = mods
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
Loading = true;
|
||||
}
|
||||
}
|
||||
|
||||
private class MutedNotification : SimpleNotification
|
||||
{
|
||||
public override bool IsImportant => true;
|
||||
|
||||
public MutedNotification()
|
||||
{
|
||||
Text = "Your music volume is set to 0%! Click here to restore it.";
|
||||
}
|
||||
|
||||
public override bool IsImportant => true;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
|
||||
{
|
||||
@ -533,5 +389,7 @@ namespace osu.Game.Screens.Play
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user