mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 14:46:38 +09:00
made double cheese detection stricter
This commit is contained in:
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
double deltaTime = current.DeltaTime;
|
||||
|
||||
// Aim to nerf cheesy rhythms (Very fast consecutive doubles with large deltatimes between)
|
||||
if (Previous.Count > 0 && deltaTime <= greatWindow * 2)
|
||||
if (Previous.Count > 0 && deltaTime <= greatWindow)
|
||||
{
|
||||
deltaTime = Math.Max(Previous[0].DeltaTime, deltaTime);
|
||||
}
|
||||
|
Reference in New Issue
Block a user