Remove empty cases, add initial ball scale adjust.

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Dean Herbert 2018-01-04 20:53:33 +09:00 committed by GitHub
parent 717b263b77
commit 0cc8516aa3
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@ -158,6 +158,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateCurrentState(ArmedState state) protected override void UpdateCurrentState(ArmedState state)
{ {
Ball.FadeIn(); Ball.FadeIn();
Ball.ScaleTo(HitObject.Scale);
using (BeginDelayedSequence(slider.Duration, true)) using (BeginDelayedSequence(slider.Duration, true))
{ {
@ -168,13 +169,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
switch (state) switch (state)
{ {
case ArmedState.Idle:
break;
case ArmedState.Hit: case ArmedState.Hit:
Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out); Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
break; break;
case ArmedState.Miss:
break;
} }
this.FadeOut(fade_out_time, Easing.OutQuint).Expire(); this.FadeOut(fade_out_time, Easing.OutQuint).Expire();