Expose resources to beatmaps in a saner way

This commit is contained in:
Dean Herbert
2020-12-21 14:06:50 +09:00
parent 7c804be4d3
commit 0ffbe12fcc
3 changed files with 64 additions and 20 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
namespace osu.Game.Beatmaps
{
public interface IBeatmapResourceProvider
{
/// <summary>
/// Retrieve a global large texture store, used for loading beatmap backgrounds.
/// </summary>
TextureStore LargeTextureStore { get; }
/// <summary>
/// Access a global track store for retrieving beatmap tracks from.
/// </summary>
ITrackStore Tracks { get; }
/// <summary>
/// Retrieve the game-wide audio manager.
/// </summary>
AudioManager AudioManager { get; }
/// <summary>
/// Access game-wide user files.
/// </summary>
IResourceStore<byte[]> Files { get; }
/// <summary>
/// Create a texture loader store based on an underlying data store.
/// </summary>
/// <param name="underlyingStore">The underlying provider of texture data (in arbitrary image formats).</param>
/// <returns>A texture loader store.</returns>
IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore);
}
}