Merge pull request #10188 from peppy/fix-hitobjectupdate-postprocess-order

Ensure BeatmapProcessor.PostProcess is run before firing HitObjectUpdated events
This commit is contained in:
Dan Balasescu
2020-09-18 20:35:55 +09:00
committed by GitHub

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@ -207,14 +207,15 @@ namespace osu.Game.Screens.Edit
beatmapProcessor?.PreProcess();
foreach (var hitObject in pendingUpdates)
{
processHitObject(hitObject);
HitObjectUpdated?.Invoke(hitObject);
}
pendingUpdates.Clear();
beatmapProcessor?.PostProcess();
// explicitly needs to be fired after PostProcess
foreach (var hitObject in pendingUpdates)
HitObjectUpdated?.Invoke(hitObject);
pendingUpdates.Clear();
}
}