Load UserProfileOverlay with a lower depth.

This introduces a new level, so other overlays' depth are changed together.
This commit is contained in:
Huo Yaoyuan
2017-07-18 01:47:50 +08:00
parent ef869cb501
commit 11cba0638d

View File

@ -173,13 +173,13 @@ namespace osu.Game
//overlay elements
LoadComponentAsync(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
LoadComponentAsync(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add);
LoadComponentAsync(social = new SocialOverlay { Depth = -1 }, mainContent.Add);
LoadComponentAsync(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
LoadComponentAsync(userProfile = new UserProfileOverlay { Depth = -1 }, mainContent.Add);
LoadComponentAsync(settings = new SettingsOverlay { Depth = -1 }, overlayContent.Add);
LoadComponentAsync(musicController = new MusicController
{
Depth = -2,
Depth = -3,
Position = new Vector2(0, Toolbar.HEIGHT),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
@ -187,14 +187,14 @@ namespace osu.Game
LoadComponentAsync(notificationManager = new NotificationManager
{
Depth = -2,
Depth = -3,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
}, overlayContent.Add);
LoadComponentAsync(dialogOverlay = new DialogOverlay
{
Depth = -4,
Depth = -5,
}, overlayContent.Add);
Logger.NewEntry += entry =>
@ -221,7 +221,7 @@ namespace osu.Game
LoadComponentAsync(Toolbar = new Toolbar
{
Depth = -3,
Depth = -4,
OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
}, overlayContent.Add);