Merge pull request #7538 from peppy/decouple-blueprint-container

Decouple blueprint container to allow usage in timeline
This commit is contained in:
Dean Herbert
2020-01-23 16:13:51 +09:00
committed by GitHub
12 changed files with 318 additions and 173 deletions

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@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaBlueprintContainer : ComposeBlueprintContainer
{
public ManiaBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
: base(drawableHitObjects)
{
}
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
{
switch (hitObject)
{
case DrawableNote note:
return new NoteSelectionBlueprint(note);
case DrawableHoldNote holdNote:
return new HoldNoteSelectionBlueprint(holdNote);
}
return base.CreateBlueprintFor(hitObject);
}
}
}

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@ -5,11 +5,8 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
@ -52,26 +49,12 @@ namespace osu.Game.Rulesets.Mania.Edit
return drawableRuleset;
}
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new ManiaBlueprintContainer(drawableRuleset.Playfield.AllHitObjects);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
new NoteCompositionTool(),
new HoldNoteCompositionTool()
};
public override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler();
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
{
switch (hitObject)
{
case DrawableNote note:
return new NoteSelectionBlueprint(note);
case DrawableHoldNote holdNote:
return new HoldNoteSelectionBlueprint(holdNote);
}
return base.CreateBlueprintFor(hitObject);
}
}
}

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@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuBlueprintContainer : ComposeBlueprintContainer
{
public OsuBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
: base(drawableHitObjects)
{
}
protected override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
{
switch (hitObject)
{
case DrawableHitCircle circle:
return new HitCircleSelectionBlueprint(circle);
case DrawableSlider slider:
return new SliderSelectionBlueprint(slider);
case DrawableSpinner spinner:
return new SpinnerSelectionBlueprint(spinner);
}
return base.CreateBlueprintFor(hitObject);
}
}
}

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@ -9,12 +9,7 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
@ -37,24 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit
new SpinnerCompositionTool()
};
public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
{
switch (hitObject)
{
case DrawableHitCircle circle:
return new HitCircleSelectionBlueprint(circle);
case DrawableSlider slider:
return new SliderSelectionBlueprint(slider);
case DrawableSpinner spinner:
return new SpinnerSelectionBlueprint(spinner);
}
return base.CreateBlueprintFor(hitObject);
}
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new OsuBlueprintContainer(HitObjects);
protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
{

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@ -40,6 +40,8 @@ namespace osu.Game.Tests.Visual.Editor
var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap);
Dependencies.Cache(editorBeatmap);
Children = new Drawable[]
{
new FillFlowContainer

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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Edit
private IBeatmapProcessor beatmapProcessor;
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
private BlueprintContainer blueprintContainer;
private ComposeBlueprintContainer blueprintContainer;
private Container distanceSnapGridContainer;
private DistanceSnapGrid distanceSnapGrid;
private readonly List<Container> layerContainers = new List<Container>();
@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Edit
new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
});
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(blueprintContainer = new BlueprintContainer());
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(blueprintContainer = CreateBlueprintContainer());
layerContainers.Add(layerBelowRuleset);
layerContainers.Add(layerAboveRuleset);
@ -233,6 +233,8 @@ namespace osu.Game.Rulesets.Edit
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
protected abstract ComposeBlueprintContainer CreateBlueprintContainer();
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
public void BeginPlacement(HitObject hitObject)
@ -309,17 +311,6 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public abstract bool CursorInPlacementArea { get; }
/// <summary>
/// Creates a <see cref="SelectionBlueprint"/> for a specific <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
public virtual SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
/// <summary>
/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
/// </summary>
public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
/// <summary>
/// Creates the <see cref="DistanceSnapGrid"/> applicable for a <see cref="HitObject"/> selection.
/// </summary>

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@ -14,7 +14,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
/// <summary>
/// Represents a part of the summary timeline..
/// </summary>
public abstract class TimelinePart : Container
public class TimelinePart : Container
{
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
protected override Container<Drawable> Content => timeline;
protected TimelinePart()
public TimelinePart()
{
AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both });

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@ -14,7 +14,6 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
@ -22,27 +21,30 @@ using osuTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components
{
public class BlueprintContainer : CompositeDrawable, IKeyBindingHandler<PlatformAction>
/// <summary>
/// A container which provides a "blueprint" display of hitobjects.
/// Includes selection and manipulation support via a <see cref="SelectionHandler"/>.
/// </summary>
public abstract class BlueprintContainer : CompositeDrawable, IKeyBindingHandler<PlatformAction>
{
public event Action<IEnumerable<HitObject>> SelectionChanged;
private DragBox dragBox;
protected DragBox DragBox { get; private set; }
private SelectionBlueprintContainer selectionBlueprints;
private Container<PlacementBlueprint> placementBlueprintContainer;
private PlacementBlueprint currentPlacement;
private SelectionHandler selectionHandler;
private InputManager inputManager;
[Resolved]
private IAdjustableClock adjustableClock { get; set; }
[Resolved]
private HitObjectComposer composer { get; set; }
[Resolved]
private EditorBeatmap beatmap { get; set; }
public BlueprintContainer()
[Resolved(canBeNull: true)]
private IDistanceSnapProvider snapProvider { get; set; }
protected BlueprintContainer()
{
RelativeSizeAxes = Axes.Both;
}
@ -50,50 +52,41 @@ namespace osu.Game.Screens.Edit.Compose.Components
[BackgroundDependencyLoader]
private void load()
{
selectionHandler = composer.CreateSelectionHandler();
selectionHandler = CreateSelectionHandler();
selectionHandler.DeselectAll = deselectAll;
InternalChildren = new[]
AddRangeInternal(new[]
{
dragBox = new DragBox(select),
DragBox = CreateDragBox(select),
selectionHandler,
selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both },
placementBlueprintContainer = new Container<PlacementBlueprint> { RelativeSizeAxes = Axes.Both },
dragBox.CreateProxy()
};
DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
});
foreach (var obj in composer.HitObjects)
addBlueprintFor(obj);
foreach (var obj in beatmap.HitObjects)
AddBlueprintFor(obj);
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.HitObjectAdded += addBlueprintFor;
beatmap.HitObjectAdded += AddBlueprintFor;
beatmap.HitObjectRemoved += removeBlueprintFor;
inputManager = GetContainingInputManager();
}
private HitObjectCompositionTool currentTool;
/// <summary>
/// The current placement tool.
/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
/// </summary>
public HitObjectCompositionTool CurrentTool
{
get => currentTool;
set
{
if (currentTool == value)
return;
protected virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
currentTool = value;
/// <summary>
/// Creates a <see cref="SelectionBlueprint"/> for a specific <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
protected virtual SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => null;
refreshTool();
}
}
protected virtual DragBox CreateDragBox(Action<RectangleF> performSelect) => new DragBox(performSelect);
protected override bool OnMouseDown(MouseDownEvent e)
{
@ -135,17 +128,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
Schedule(() => endClickSelection());
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (currentPlacement != null)
{
updatePlacementPosition(e.ScreenSpaceMousePosition);
return true;
}
return base.OnMouseMove(e);
}
protected override bool OnDragStart(DragStartEvent e)
{
if (e.Button == MouseButton.Right)
@ -153,8 +135,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (!beginSelectionMovement())
{
dragBox.UpdateDrag(e);
dragBox.FadeIn(250, Easing.OutQuint);
if (!DragBox.UpdateDrag(e))
return false;
DragBox.FadeIn(250, Easing.OutQuint);
}
return true;
@ -166,7 +150,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
return;
if (!moveCurrentSelection(e))
dragBox.UpdateDrag(e);
DragBox.UpdateDrag(e);
}
protected override void OnDragEnd(DragEndEvent e)
@ -176,7 +160,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (!finishSelectionMovement())
{
dragBox.FadeOut(250, Easing.OutQuint);
DragBox.FadeOut(250, Easing.OutQuint);
selectionHandler.UpdateVisibility();
}
}
@ -212,33 +196,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
}
protected override void Update()
{
base.Update();
if (currentPlacement != null)
{
if (composer.CursorInPlacementArea)
currentPlacement.State = PlacementState.Shown;
else if (currentPlacement?.PlacementBegun == false)
currentPlacement.State = PlacementState.Hidden;
}
}
#region Blueprint Addition/Removal
private void addBlueprintFor(HitObject hitObject)
{
var drawable = composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
if (drawable == null)
return;
addBlueprintFor(drawable);
}
private void removeBlueprintFor(HitObject hitObject)
{
var blueprint = selectionBlueprints.Single(m => m.DrawableObject.HitObject == hitObject);
var blueprint = selectionBlueprints.SingleOrDefault(m => m.DrawableObject.HitObject == hitObject);
if (blueprint == null)
return;
@ -250,11 +212,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectionBlueprints.Remove(blueprint);
}
private void addBlueprintFor(DrawableHitObject hitObject)
protected virtual void AddBlueprintFor(HitObject hitObject)
{
refreshTool();
var blueprint = composer.CreateBlueprintFor(hitObject);
var blueprint = CreateBlueprintFor(hitObject);
if (blueprint == null)
return;
@ -266,37 +226,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
#endregion
#region Placement
/// <summary>
/// Refreshes the current placement tool.
/// </summary>
private void refreshTool()
{
placementBlueprintContainer.Clear();
currentPlacement = null;
var blueprint = CurrentTool?.CreatePlacementBlueprint();
if (blueprint != null)
{
placementBlueprintContainer.Child = currentPlacement = blueprint;
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
}
}
private void updatePlacementPosition(Vector2 screenSpacePosition)
{
Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition), 0).position;
Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition);
currentPlacement.UpdatePosition(snappedScreenSpacePosition);
}
#endregion
#region Selection
/// <summary>
@ -432,7 +361,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
// The final movement position, relative to screenSpaceMovementStartPosition
Vector2 movePosition = startPosition + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
(Vector2 snappedPosition, double snappedTime) = composer.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
(Vector2 snappedPosition, double snappedTime) = snapProvider.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
// Move the hitobjects
if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, startPosition, ToScreenSpace(snappedPosition))))
@ -469,7 +398,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (beatmap != null)
{
beatmap.HitObjectAdded -= addBlueprintFor;
beatmap.HitObjectAdded -= AddBlueprintFor;
beatmap.HitObjectRemoved -= removeBlueprintFor;
}
}

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@ -0,0 +1,149 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// A blueprint container generally displayed as an overlay to a ruleset's playfield.
/// </summary>
public class ComposeBlueprintContainer : BlueprintContainer
{
[Resolved]
private HitObjectComposer composer { get; set; }
private PlacementBlueprint currentPlacement;
private readonly Container<PlacementBlueprint> placementBlueprintContainer;
private InputManager inputManager;
private readonly IEnumerable<DrawableHitObject> drawableHitObjects;
public ComposeBlueprintContainer(IEnumerable<DrawableHitObject> drawableHitObjects)
{
this.drawableHitObjects = drawableHitObjects;
placementBlueprintContainer = new Container<PlacementBlueprint>
{
RelativeSizeAxes = Axes.Both
};
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(placementBlueprintContainer);
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
#region Placement
/// <summary>
/// Refreshes the current placement tool.
/// </summary>
private void refreshTool()
{
placementBlueprintContainer.Clear();
currentPlacement = null;
var blueprint = CurrentTool?.CreatePlacementBlueprint();
if (blueprint != null)
{
placementBlueprintContainer.Child = currentPlacement = blueprint;
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
}
}
private void updatePlacementPosition(Vector2 screenSpacePosition)
{
Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition), 0).position;
Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition);
currentPlacement.UpdatePosition(snappedScreenSpacePosition);
}
#endregion
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (currentPlacement != null)
{
updatePlacementPosition(e.ScreenSpaceMousePosition);
return true;
}
return base.OnMouseMove(e);
}
protected override void Update()
{
base.Update();
if (currentPlacement != null)
{
if (composer.CursorInPlacementArea)
currentPlacement.State = PlacementState.Shown;
else if (currentPlacement?.PlacementBegun == false)
currentPlacement.State = PlacementState.Hidden;
}
}
protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
{
var drawable = drawableHitObjects.FirstOrDefault(d => d.HitObject == hitObject);
if (drawable == null)
return null;
return CreateBlueprintFor(drawable);
}
public virtual SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
protected override void AddBlueprintFor(HitObject hitObject)
{
refreshTool();
base.AddBlueprintFor(hitObject);
}
private HitObjectCompositionTool currentTool;
/// <summary>
/// The current placement tool.
/// </summary>
public HitObjectCompositionTool CurrentTool
{
get => currentTool;
set
{
if (currentTool == value)
return;
currentTool = value;
refreshTool();
}
}
}
}

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@ -50,7 +50,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
};
}
public void UpdateDrag(MouseButtonEvent e)
/// <summary>
/// Handle a forwarded mouse event.
/// </summary>
/// <param name="e">The mouse event.</param>
/// <returns>Whether the event should be handled and blocking.</returns>
public virtual bool UpdateDrag(MouseButtonEvent e)
{
var dragPosition = e.ScreenSpaceMousePosition;
var dragStartPosition = e.ScreenSpaceMouseDownPosition;
@ -67,6 +72,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
box.Size = bottomRight - topLeft;
performSelection?.Invoke(dragRectangle);
return true;
}
}
}

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@ -37,7 +37,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private Drawable outline;
[Resolved]
[Resolved(CanBeNull = true)]
private IPlacementHandler placementHandler { get; set; }
public SelectionHandler()

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@ -1,11 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
@ -14,15 +17,19 @@ using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
internal class TimelineHitObjectDisplay : TimelinePart
internal class TimelineHitObjectDisplay : BlueprintContainer
{
private EditorBeatmap beatmap { get; }
private readonly TimelinePart content;
public TimelineHitObjectDisplay(EditorBeatmap beatmap)
{
RelativeSizeAxes = Axes.Both;
this.beatmap = beatmap;
AddInternal(content = new TimelinePart { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
@ -40,17 +47,42 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
};
}
protected override void LoadComplete()
{
base.LoadComplete();
DragBox.Alpha = 0;
}
private void remove(HitObject h)
{
foreach (var d in Children.OfType<TimelineHitObjectRepresentation>().Where(c => c.HitObject == h))
foreach (var d in content.OfType<TimelineHitObjectRepresentation>().Where(c => c.HitObject == h))
d.Expire();
}
private void add(HitObject h)
{
var yOffset = Children.Count(d => d.X == h.StartTime);
var yOffset = content.Count(d => d.X == h.StartTime);
Add(new TimelineHitObjectRepresentation(h) { Y = -yOffset * TimelineHitObjectRepresentation.THICKNESS });
content.Add(new TimelineHitObjectRepresentation(h) { Y = -yOffset * TimelineHitObjectRepresentation.THICKNESS });
}
protected override bool OnMouseDown(MouseDownEvent e)
{
base.OnMouseDown(e);
return false; // tempoerary until we correctly handle selections.
}
protected override DragBox CreateDragBox(Action<RectangleF> performSelect) => new NoDragDragBox(performSelect);
internal class NoDragDragBox : DragBox
{
public NoDragDragBox(Action<RectangleF> performSelect)
: base(performSelect)
{
}
public override bool UpdateDrag(MouseButtonEvent e) => false;
}
private class TimelineHitObjectRepresentation : CompositeDrawable