Don't push Player if we aren't still current.

This commit is contained in:
Dean Herbert
2017-02-25 11:46:19 +09:00
parent fdf5867a1a
commit 17a28cd3b6

View File

@ -80,6 +80,8 @@ namespace osu.Game.Screens.Play
Schedule(() =>
{
if (!IsCurrentScreen) return;
if (!Push(player))
Exit();
});