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Also disable counting on argon display in test
Mostly for my own peace of mind.
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@ -64,7 +64,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses.Value == 1);
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addPressKeyStep();
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AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses.Value == 2);
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AddStep("Disable counting", () => defaultDisplay.IsCounting.Value = false);
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AddStep("Disable counting", () =>
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{
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argonDisplay.IsCounting.Value = false;
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defaultDisplay.IsCounting.Value = false;
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});
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addPressKeyStep();
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AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses.Value == 2);
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