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Adjust scaling factor
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@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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float scalingFactor = normalized_radius / (float)BaseObject.Radius;
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float scalingFactor = normalized_radius / (float)BaseObject.Radius;
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if (BaseObject.Radius < 30)
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if (BaseObject.Radius < 30)
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{
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{
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float smallCircleBonus = Math.Min(30 - (float)BaseObject.Radius, 5) / 50;
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float smallCircleBonus = Math.Min(30 - (float)BaseObject.Radius, 5) / 30;
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scalingFactor *= 1 + smallCircleBonus;
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scalingFactor *= 1 + smallCircleBonus;
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}
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}
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