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https://github.com/osukey/osukey.git
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Move all carousel rank logic into separate classes (TopLocalRank and CarouselBeatmapRank)
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67
osu.Game/Screens/Select/Carousel/CarouselBeatmapRank.cs
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67
osu.Game/Screens/Select/Carousel/CarouselBeatmapRank.cs
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@ -0,0 +1,67 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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namespace osu.Game.Online.Leaderboards
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{
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public class CarouselBeatmapRank : Container
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{
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private const int rank_size = 20;
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private readonly BeatmapInfo beatmap;
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private TopLocalRank rank;
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public CarouselBeatmapRank(BeatmapInfo beatmap)
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{
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this.beatmap = beatmap;
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Height = rank_size;
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}
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[BackgroundDependencyLoader]
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private void load(ScoreManager scores, IBindable<RulesetInfo> ruleset)
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{
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scores.ItemAdded += scoreChanged;
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scores.ItemRemoved += scoreChanged;
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ruleset.ValueChanged += _ => rulesetChanged();
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rank = new TopLocalRank(beatmap)
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{
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ScoreLoaded = scaleDisplay
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};
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InternalChild = new DelayedLoadWrapper(rank)
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{
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RelativeSizeAxes = Axes.Both
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};
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}
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private void rulesetChanged()
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{
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rank.FetchAndLoadTopScore();
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}
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private void scoreChanged(ScoreInfo score)
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{
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if (score.BeatmapInfoID == beatmap.ID)
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{
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rank.FetchAndLoadTopScore();
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}
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}
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private void scaleDisplay(ScoreInfo score)
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{
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if (score != null)
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Width = rank_size * 2;
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else
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Width = 0;
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}
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}
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}
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@ -19,6 +19,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Leaderboards;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Graphics;
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@ -122,10 +123,23 @@ namespace osu.Game.Screens.Select.Carousel
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},
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}
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},
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starCounter = new StarCounter
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new FillFlowContainer
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{
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Current = (float)beatmap.StarDifficulty,
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Scale = new Vector2(0.8f),
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(4, 0),
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new CarouselBeatmapRank(beatmap)
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{
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Scale = new Vector2(0.8f)
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},
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starCounter = new StarCounter
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{
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Current = (float)beatmap.StarDifficulty,
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Scale = new Vector2(0.8f),
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}
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}
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}
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}
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}
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