Update ModAutoplay.cs

This commit is contained in:
NotGumballer91
2022-07-18 00:09:31 +08:00
committed by GitHub
parent 5b9be3e682
commit 1caab78bdc

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mods
public override bool ValidForMultiplayer => false;
public override bool ValidForMultiplayerAsFreeMod => false;
public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail) };
public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAdaptiveSpeed) };
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;