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Remove unused variable
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@ -14,8 +14,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Description("Player instantiated with an autoplay mod.")]
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[Description("Player instantiated with an autoplay mod.")]
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public class TestSceneAutoplay : TestSceneAllRulesetPlayers
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public class TestSceneAutoplay : TestSceneAllRulesetPlayers
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{
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{
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private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
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protected override Player CreatePlayer(Ruleset ruleset)
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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{
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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@ -41,8 +39,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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var working = base.CreateWorkingBeatmap(beatmap, storyboard);
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var working = base.CreateWorkingBeatmap(beatmap, storyboard);
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track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track;
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return working;
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return working;
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}
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}
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