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Better english
Co-Authored-By: Dean Herbert <pe@ppy.sh>
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// <summary>
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/// <summary>
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/// Whether this <see cref="DrawableOsuHitObject"/> can be hit.
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/// Whether this <see cref="DrawableOsuHitObject"/> can be hit.
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/// If not-null, this <see cref="DrawableOsuHitObject"/> will not receive a judgement until this function returns <c>true</c>.
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/// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false.
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/// </summary>
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/// </summary>
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public Func<DrawableOsuHitObject, bool> CheckHittable;
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public Func<DrawableOsuHitObject, bool> CheckHittable;
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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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{
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var lastObject = HitObjectContainer.AliveObjects.GetPrevious(osuHitObject);
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var lastObject = HitObjectContainer.AliveObjects.GetPrevious(osuHitObject);
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// Ensure the last object is not alive anymore, in which case always allow the hit.
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// If there is no previous object alive, allow the hit.
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if (lastObject == null)
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if (lastObject == null)
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return true;
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return true;
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