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Implement selection position snapping
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@ -230,9 +230,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent)
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{
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var movePosition = blueprint.ScreenSpaceMovementStartPosition + dragEvent.ScreenSpaceMousePosition - dragEvent.ScreenSpaceMouseDownPosition;
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HitObject draggedObject = blueprint.HitObject.HitObject;
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selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, movePosition));
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Vector2 movePosition = blueprint.ScreenSpaceMovementStartPosition + dragEvent.ScreenSpaceMousePosition - dragEvent.ScreenSpaceMouseDownPosition;
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Vector2 snappedPosition = composer.GetSnappedPosition(ToLocalSpace(movePosition));
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// Move the hitobjects
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selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, ToScreenSpace(snappedPosition)));
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}
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protected override void Dispose(bool isDisposing)
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