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Fix beatmap potentially changing in test scene
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@ -5,7 +5,6 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Timing;
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using osu.Game.Screens.Edit.Timing;
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@ -27,7 +26,15 @@ namespace osu.Game.Tests.Visual.Editing
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private void load()
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private void load()
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{
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{
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Beatmap.Disabled = true;
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Child = new TimingScreen();
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Child = new TimingScreen();
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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Beatmap.Disabled = false;
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base.Dispose(isDisposing);
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}
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}
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}
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}
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}
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