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https://github.com/osukey/osukey.git
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Rename classes to better emphasise that Smoke
is a single trail segment
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parent
04abb2ce8f
commit
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu
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SliderBall,
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SliderBall,
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SliderBody,
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SliderBody,
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SpinnerBody,
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SpinnerBody,
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Smoke,
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SmokeTrail,
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ApproachCircle,
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ApproachCircle,
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}
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}
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}
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}
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@ -6,7 +6,7 @@ using osu.Framework.Graphics.Textures;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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{
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public class DefaultSmoke : Smoke
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public class DefaultSmokeSegment : SmokeSegment
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{
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{
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load(TextureStore textures)
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@ -6,7 +6,7 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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{
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public class LegacySmoke : Smoke
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public class LegacySmokeSegment : SmokeSegment
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{
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{
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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private void load(ISkinSource skin)
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@ -106,9 +106,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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return null;
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return null;
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case OsuSkinComponents.Smoke:
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case OsuSkinComponents.SmokeTrail:
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if (GetTexture("cursor-smoke") != null)
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if (GetTexture("cursor-smoke") != null)
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return new LegacySmoke();
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return new LegacySmokeSegment();
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return null;
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return null;
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@ -20,7 +20,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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{
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public abstract class Smoke : Drawable, ITexturedShaderDrawable
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public abstract class SmokeSegment : Drawable, ITexturedShaderDrawable
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{
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{
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public IShader? TextureShader { get; private set; }
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public IShader? TextureShader { get; private set; }
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public IShader? RoundedTextureShader { get; private set; }
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public IShader? RoundedTextureShader { get; private set; }
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@ -214,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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protected class SmokeDrawNode : TexturedShaderDrawNode
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protected class SmokeDrawNode : TexturedShaderDrawNode
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{
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{
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protected new Smoke Source => (Smoke)base.Source;
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protected new SmokeSegment Source => (SmokeSegment)base.Source;
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protected double SmokeStartTime { get; private set; }
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protected double SmokeStartTime { get; private set; }
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protected double SmokeEndTime { get; private set; }
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protected double SmokeEndTime { get; private set; }
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@ -14,6 +14,9 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.UI
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namespace osu.Game.Rulesets.Osu.UI
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{
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{
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/// <summary>
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/// Manages smoke trails generated from user input.
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/// </summary>
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[Cached]
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[Cached]
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public class SmokeContainer : Container, IRequireHighFrequencyMousePosition, IKeyBindingHandler<OsuAction>
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public class SmokeContainer : Container, IRequireHighFrequencyMousePosition, IKeyBindingHandler<OsuAction>
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{
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{
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@ -31,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.UI
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if (e.Action == OsuAction.Smoke)
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if (e.Action == OsuAction.Smoke)
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{
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{
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isSmoking = true;
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isSmoking = true;
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AddInternal(new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Smoke), _ => new DefaultSmoke()));
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AddInternal(new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SmokeTrail), _ => new DefaultSmokeSegment()));
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return true;
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return true;
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}
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}
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