Adjust visuals of osu!mania barlines to be less present

Roughly matches the new design. Metrics adjusted to fit with the existing design.

Closes #19611 maybe?
This commit is contained in:
Dean Herbert 2022-08-08 17:38:56 +09:00
parent d3ee2a0b8e
commit 1f4b87d233

View File

@ -1,12 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables namespace osu.Game.Rulesets.Mania.Objects.Drawables
{ {
@ -16,21 +13,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary> /// </summary>
public class DrawableBarLine : DrawableManiaHitObject<BarLine> public class DrawableBarLine : DrawableManiaHitObject<BarLine>
{ {
/// <summary>
/// Height of major bar line triangles.
/// </summary>
private const float triangle_height = 12;
/// <summary>
/// Offset of the major bar line triangles from the sides of the bar line.
/// </summary>
private const float triangle_offset = 9;
public DrawableBarLine(BarLine barLine) public DrawableBarLine(BarLine barLine)
: base(barLine) : base(barLine)
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Height = 2f; Height = barLine.Major ? 1.7f : 1.2f;
AddInternal(new Box AddInternal(new Box
{ {
@ -38,34 +25,33 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre, Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = new Color4(255, 204, 33, 255), Alpha = barLine.Major ? 0.5f : 0.2f
}); });
if (barLine.Major) if (barLine.Major)
{ {
AddInternal(new EquilateralTriangle Vector2 size = new Vector2(22, 6);
const float triangle_offset = 4;
AddInternal(new Circle
{ {
Name = "Left triangle", Name = "Left line",
Anchor = Anchor.BottomLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.TopCentre, Origin = Anchor.CentreRight,
Size = new Vector2(triangle_height),
Size = size,
X = -triangle_offset, X = -triangle_offset,
Rotation = 90
}); });
AddInternal(new EquilateralTriangle AddInternal(new Circle
{ {
Name = "Right triangle", Name = "Right line",
Anchor = Anchor.BottomRight, Anchor = Anchor.CentreRight,
Origin = Anchor.TopCentre, Origin = Anchor.CentreLeft,
Size = new Vector2(triangle_height), Size = size,
X = triangle_offset, X = triangle_offset,
Rotation = -90
}); });
} }
if (!barLine.Major)
Alpha = 0.2f;
} }
protected override void UpdateInitialTransforms() protected override void UpdateInitialTransforms()