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Group selection actions back up in SelectionHandler
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@ -298,13 +298,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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Debug.Assert(!clickSelectionBegan);
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// Deselections are only allowed for control + left clicks
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bool allowDeselection = e.ControlPressed && e.Button == MouseButton.Left;
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// Todo: This is probably incorrectly disallowing multiple selections on stacked objects
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if (!allowDeselection && SelectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
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return;
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foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
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{
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if (blueprint.IsHovered)
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