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Group selection actions back up in SelectionHandler
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@ -24,6 +24,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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@ -224,7 +225,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <param name="state">The input state at the point of selection.</param>
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internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
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{
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if (state.Keyboard.ControlPressed)
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if (state.Keyboard.ShiftPressed && state.Mouse.IsPressed(MouseButton.Right))
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EditorBeatmap.Remove(blueprint.HitObject);
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else if (state.Keyboard.ControlPressed && state.Mouse.IsPressed(MouseButton.Left))
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blueprint.ToggleSelection();
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else
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ensureSelected(blueprint);
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