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Fix storyboard loops start time when none of their commands start at 0.
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@ -10,8 +10,8 @@ namespace osu.Game.Storyboards
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public double LoopStartTime;
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public int LoopCount;
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public override double StartTime => LoopStartTime;
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public override double EndTime => LoopStartTime + CommandsDuration * LoopCount;
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public override double StartTime => LoopStartTime + CommandsStartTime;
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public override double EndTime => StartTime + CommandsDuration * LoopCount;
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public CommandLoop(double startTime, int loopCount)
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{
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