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Make muteWarningShownOnce static
... so it will actually get an instance per osu session.
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@ -65,7 +65,7 @@ namespace osu.Game.Screens.Play
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[Resolved]
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private VolumeOverlay volumeOverlay { get; set; }
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private bool muteWarningShownOnce;
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private static bool muteWarningShownOnce;
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public PlayerLoader(Func<Player> createPlayer)
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{
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