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Properly set playfield scale.
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@ -173,6 +173,7 @@ namespace osu.Game.Modes.Taiko.UI
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public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h)
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{
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h.Depth = (float)h.HitObject.StartTime;
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h.Scale = new Vector2(PLAYFIELD_SCALE);
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base.Add(h);
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}
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