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Copy difficulty settings back out to BeatmapInfo
on editor changes
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@ -332,6 +332,8 @@ namespace osu.Game.Screens.Edit
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// no longer new after first user-triggered save.
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isNewBeatmap = false;
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playableBeatmap.BeatmapInfo.BaseDifficulty.CopyFrom(playableBeatmap.Difficulty);
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// apply any set-level metadata changes.
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beatmapManager.Update(playableBeatmap.BeatmapInfo.BeatmapSet);
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