Merge pull request #13781 from peppy/fix-multi-spec-test-failures

Fix master clock becoming incorrectly paused when all spectator players are too far ahead
This commit is contained in:
Dan Balasescu
2021-07-05 19:01:51 +09:00
committed by GitHub

View File

@ -130,6 +130,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
// This is a quiet case in which the catchup is done by the master clock, so IsCatchingUp is not set on the player clock.
if (timeDelta < -SYNC_TARGET)
{
// Importantly, set the clock to a non-catchup state. if this isn't done, updateMasterState may incorrectly pause the master clock
// when it is required to be running (ie. if all players are ahead of the master).
clock.IsCatchingUp = false;
clock.Stop();
continue;
}